Dreamcast Emulator Possible? (I Think So)
CPU# Hitachi SH-4, 200MHz clock rate, 360 MIPS (millions of instructions per second), 1.4 GigaFLOPS (floating-point operations per second), 128-bit 3D calculations, 64-bit data bus, 800+ MBytes/second bus bandwidth
# Graphics Core: NEC PowerVRSG, 3 million polygons/second peak rendering rate, Perspective-Correct Texture Mapping, Point, Bilinear, Trilinear and Anisotropic Mip-map filtering, Gouraud shading 32-bit z-buffer, Colored light sourcing, Full scene anti-aliasing
Hardware-based Fog, Bump mapping, 24-bit color, Hardware-based texture compression, Shadow and Light volumes, Super sampling
# Memory: 16 MB main RAM, 8 MB video RAM, 2 MB sound RAM
# Resolution: 640x448.
# Colors: 16.7 million
# Sound: Yamaha Audio Core, 32-bit RISC CPU, DSP for real-time effects, 64 sound channels, ,Full 3D sound support, Hardware-based audio compression
# Dreamcast Control Pad: Digital and analog directional controls, Dual analog triggers, Virtual Memory System data save unit
# Expansion Options: Modem: 33.6kb per second transfer rate (56kb in U.S.) Upgradable
# Operating System: Customized Microsoft Windows CE and Sega operating system
# Media: GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X 1.2 GigaByte capacity
# Console Dimensions: 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
# Weight: 4.4 pounds, 2.0 kg
# Release Date: November 20, 1998 (Japan), September 1999 (USA)
What do you think? If the PSOne can be emulated i think the Dreamcast could be. Now im not saying its going to be easy. LOL