Hey, I was just wondering what your hardest emulator was to port and why? Acourse besides gba :p
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Hey, I was just wondering what your hardest emulator was to port and why? Acourse besides gba :p
There are probably a bunch of console emulators that cannot be ported, so we can't classify them as "hardest".
No, I mean the hardest personal port for zx-81 himself ;)
The hardest was caprice 32, mainly because :Quote:
Originally Posted by bronxbomber92
1 - i've ported it using the GTA eloader (so no debug env)
2 - it was my first real emulator port on PSP, and i didn't know
very well the PSP / SDK etc ...
3 - there were many no portable C code, mainly endianess
problems, memory alignement isue etc...
4 - there were many bugs in the original source code, that i
had to fix on the linux version and then fix them in the PSP
version.
5 - I had no User interface source template
(all other emu i've ported use the caprice 32 user
interface i've developped for pspcap32)
6 - same for the virtual keyboard stuff etc ...
Pspcap32 was the hardest, but it's also the one i like better
(i spent so many hours on it when i was a child, to develop maths software and games ).
I hope it answers your question :) :)
Yeah, totally does! Thanks... *Goes downloads it and looks at source code* :p
I only wondered as I you have been pumping out releases like crazy. Would you say its harder then the gba?
pspvba was a nightmare ;)Quote:
Originally Posted by bronxbomber92
LOL... Probably would of been easier to start from stratch :p
lol may be yes :p :D :DQuote:
Originally Posted by bronxbomber92
Doesn't matter now though :p
Besides, I already played pokemon ALL the way through using one of your earlier slower version
lol
Hey Zx-
Have you ever been asked ny Sony to make games for them?