Quote:
Keep in mind you only have 8MB of total video RAM, of which about half is used for the framebuffer and various rendering buffers. A 1024x1024 texture will take up 2MB of that space, assuming you don't use VQ Encoding or the palleted texture support.
fuuuuuuuuuuu
Quote:
KGL is nowhere near a full implementation of OpenGL. There are several versions out there, but none of them are anywhere near complete.
Aww, darn
Quote:
Just curious, why avoid Linux so much?
While I appreciate the underlying functionality of the OS, such as unix / file system / user permissions / etc, I typically find the software / driver support to be lackluster. I love to code, and be productive, but I don't find joy by hacking for hours just to make a basic necessity work. For example, GIMP is nowhere near being "on par" with Photoshop, it's quiet literally 10 years behind. While it has a lot of basic functionality down, I'd rather use PS. I feel like this is true for almost all free OS software. Right now, I'm running dual screens on my gfx card and one off of usb. It's a nightmare to get all three to behave in linux. It's just little things that make it an unproductive work environment for me. I don't hate linux, I think it has it's purposes (servers, large scale processing, network clusters, etc) but as a personal OS it falls short of my needs.
I have nothing against OS, either, I LOVE blender and use it for all my 3D modeling. I just feel like, a lot of the professional tools (pretty much everything adobe) aren't available on Linux, and I wouldn't trust wine to be stable. Maybe it is now, dunno.
Quote:
You might also want to check out the forums at DCEmulation, as the Programming forum there is a bit more active, generally.
Thanks! I knew the locals would know where to look... :)