Crystals of Xaz WIP- current status
I started out playing around with the Fenix source code for a GP2X/32x game called Istappen (source posted at http://fenixonfire.gp32x.de/html/sources.html), testing some music, sound, and graphics loading code as a way to test the limits of Fenix on Dreamcast, and ended up adding more and more features to the code. It's now to the point where it's become a full-fledged, albeit unfinished, game of its own. The original game has the player dodging icicles and grabbing packages as they fall. One hit and you're dead; game over. I've added music, sounds, new background and mode7 graphics, other new graphics (all placeholders at the moment), a player energy routine, powerups (energy and lasers only at the moment), a routine to count chains, and some other code cleanups. It's become quite a fun and addicting game in its own right so far, but I've got a lot to add and a lot of work to do to bring it up to my own high standards for a completely fun game. Once it's finished, I'll be releasing it with full source code so that others may learn from my experience. Here's a screenshot of the current WIP:
http://atari.vg-network.com/coxwip.jpg
For those interested in writing your own games using Fenix for Dreamcast, an easy-to-learn procedural scripting language similar to Java, visit my Fenix for Dreamcast Technical Information site at http://atari.vg-network.com