NPD: Sales of dancing games up 326% over last year
<CENTER style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 14px/22px 'Open Sans', Arial, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(51,51,51); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">http://www.blogcdn.com/www.joystiq.c...11/jd31129.jpg</CENTER>In the US, dancing game sales are up 326% percent year over year, the NPD told the LA Times. That's for the 12-month period ending October 31. Compare that with overall game sales, which rose 3%.
Of course, at the end of October last year, Just Dance 2 had only started selling. Since then, it's been doing very well for itself, and has been followed by several spinoffs, including Just Dance Kids (and its sequel!), Michael Jackson: The Experience, The Black Eyed Peas Experience, Just Dance 2 Summer Party, and, of course, Just Dance 3.
Too damn many Just Dance games can't claim all the credit for the growth in dancing-machine sales. Dance Central is at somewhere over 2.5 million units, and it's been followed by a sequel; Zumba Fitness has been a phenomenon, and Sony's Everybody Dance is also available.
http://www.joystiq.com/2011/11/29/np...ver-last-year/