I want to try my hand at DC developing and I wanted to know how you would port games over using the Katana Development Software.
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I want to try my hand at DC developing and I wanted to know how you would port games over using the Katana Development Software.
Firstly: If you use Katana, don't expect any homebrew sites to host it, Reason: You are not licensed by Sega to use it = WAREZ, and anything produced with it = WAREZ.Quote:
Originally Posted by Elven6
Use KallistiOS instead. It's free and completely legal. Windows users can download a handy ISO which includes cygwin. It seems that the page at consolevision with the ISO is dead... So I'll megaupload it sometime tomorrow.
It just moved to a new url.Quote:
Originally Posted by Smurph
http://www.consolevision.com/?Dreamc...:Under_Windows
Isn't that the one I am using?
Alright so I downloaded it and extracted it, according to the readme it should have something to do with the PC aswell but when I mount it the data is not reckongnizable.
Well how would I start porting?
Are you talking about mounting the dciso R2 in a virtual drive ? if yes, you can't because this disc has built with bin2boot. So grab a cdrw and burn this image to it with alcohol in TAO mode. After this the cd can be readable and you can startup your dc environment setup.Quote:
Originally Posted by Elven6
Ok I got the thing installed, so what are the basics for porting?
If you don't know it already, learn C++ and become familiar with basic *nix terminal commands.Quote:
Originally Posted by Elven6
This really belongs in the Dreamcast Development forum, so away we go.
Quote:
Originally Posted by Smurph
Well I know about the C++ stuff but when people make ports what is it that they look for?