Upcoming emulator for 2.80!
Quote:
Lucky day for 2.8, and possibly others, as I've ported an OpenGL Chip-8 Emulator (interpretor really...) to not only work with the regular homebrew limits, but rather the 2.8 TIFF SDK's as well.
There's one bug right now preventing me from releasing... The whole story of it is below:
About 2 days ago, I thought to myself, "why re-develope so many classics, why not find a system that already has them all, and emulate it". Well, that's what I did suprisngly.
The port required all of the Standard In/Out Library to be replicated. As well as a different form of drawing than the ortho-vertex drawing OpenGL uses.
UPDATE
Im now porting alot of emulators to test for compatibility, and efficiency. In the end, if i dont find one 80%+ compatibility and efficiency way up there, im going to create one myself. Itll be my first, but I hae docs of the Chip 8 to help me through my time of parol.
Just about everything I create from now on, for 2.8, will be Open BETAs as the request for BETA testing is enormous.
P.S. Vote for my cause at the PSP3D.com contest, support a developer by voting for my game?
~SG57 (http://jordansg57.googlepages.com/home)
http://www.emunews24.com/img/emuimag...zychip-801.jpg
(just to show what chip-8 is, not the actual emu)
This is great for 2.8ers...just shows how H/B is developing for 2.8.