http://www.goliathindustries.com/vb/...oy_082_src.zip
i'll donate $20 usd to anyone who can port this over and let me get closer to completing my psp/console museum =p
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http://www.goliathindustries.com/vb/...oy_082_src.zip
i'll donate $20 usd to anyone who can port this over and let me get closer to completing my psp/console museum =p
Ok I'll give this a go but you'll need to help me if you know what I mean ;)
does the psp have allegro libs ?
i thought virtual boy emus required allegro
It was built with allegro.
To port virtualboy properly i'd have to code some sprite scaling routines or hook them up to the GU.
Anyways, after about an hour I'm down to a handful of errors before I get an eboot. I'll let you know if I get anywhere.
Oh please oh please :)
woot mike thanks for making an effort! im hopin for the best! =)
cool, a VirtualBoy emulator would be great! even though the games suck. lol.
Ok its way past my bedtime. I have an eboot, my best assumption at this point is that it will run, but no controls or video are hooked up yet so you wouldnt see anything anyway.
MikeDX@RWLAPTOP3 /c/devkitPro/mike/rboy_082_src/psp
$ ls
EBOOT.PBP fakealleg.o makefile.bak v810_cpu.o vb_set.o
PARAM.SFO inflate.o realityboy.elf vb_dsp.o vb_vbt.o
cp_io.o makefile unzip.o vb_io.o
Good job bedtime boy. I'll pony up some $$$ too when a realease that has controls, visuals, and play a commmercial game is available.
So why won't anyone make one for the DS!?
If any dedicated C ore C++ coders here could port a PSP version...I would love you forever.
I'm not waiting for a PSP for this!