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NICE64 v2.0.0 (Final)
news via http://www.aep-emu.de/
NICE64 is a Nintendo N64 emulator based of the code from 1964mod.
Quote:
Core Changes & Fixes
Core:
Reduce random game hang after several switching between fullscreen and windowed mode for certain game scenario (try not to do too many switching)
Re-write and refactor portion of framebuffer codes
Optimize memory allocation
fix random ini gamename corruption caused by memory corruption (finally!)
issue originates from 1964 v1.1 official source
reduce memory usage by ~11.5MB compared to 1964 v1.1 official emu
minor refactor and codes cleanup
should result in minor speedup as well
Fix position shift after closing "About NICE64" popup box
Fix romlist column resize not remembered immediately
write to ini immediately
Fix weird crashing bug for loadspecificplugin from 1964mod v1.5.2
Re-write portion of Play, ChangeWindow, Closerom, DockStatusBar, Showcursor and romlist functions codes
fix random visual of romlist display when emu window is resized for gameplay
fix random incorrect windowed display when gameplay starts in fullscreen
fix romlist item position shift after closing rom etc
reduce flickering when switching between windowed & fullscreen or closing rom in fullscreen mode
implement item visibility to determine correct romlist and boxart item shifting and positioning
simplify romlist and boxart handling codes
Fix cheat codes bug that may randomly cause cheat codes not to work correctly (not fully verified!)
Audio:
Plugin Changes & Fixes
MyGlide64:
Re-write DC & RC handling codes
Fix Conker old regression
in-game game pause no longer cause black bg image
Fix Doubutsu no Mori missing/corrupt bg image and menu
implement special swapmode=0 handling
implement missing framebuffer codes etc
all known issues should be fixed
Fix Dinosaur Hunter bootup freeze cause by cheatcodes
Fix Nushi Tsuri 64 - Shiokaze ni Notte crash (still very buggy!)
General framebuffer codes cleanup and refactor a small portion of the codes
General Bugfixes
fix Mystical Ninja(U) intro random slowdown when it starts after certain games
fix Mario Golf64 random black border corruption
fix Mario Golf64 zooming image display gap inside the black border
fix HyperBike flickering on the mini map of race track path & intro cutscene (lower left corner)
fix Conker random incomplete white text bubble in "Scaredy Birdy" scene(conflict with motionblur)
improve blurry text against motionblur needs e.g. Super Robot Taisen intro
fix Pokemon Stadium regression caused by earlier "broken stadium roof fix"
remove black layer over pokemon display slot after a win
fix Pokemon Stadium 2 regression caused by earlier "pokemon eyeball fix"
fix transparent black texture on pokemon body
partial fix to over-sized pokemon portrait in stadium battle
fix Pilot Wings(U) thin gap along the top black border
fix Pokemon Puzzle League fb transition effect
set "read every frame" as default (speed is still good)
fix Mimic Mansion black bg image during transition effect for "read every frame"
fix Rainbow Six in-game speed slowdown again (speed is now consistent max VI/s)
1964mod Audio:
Other Changes & Fixes
Update Nice64_Readme and Nice64_Instruction_Manual