Caulking and Texturing Tutorial
I'm not the best at making tutorials but it's usefull to know.
Caulking, this is applying a texture called caulk (which is found in the common texture folder) to any faces that you cannot see. This means the game engine draws less which means higher fps and lower rspeeds (rspeeds are the number of tris on screen etc, the higher the worse) Some mappers make there maps out of caulk first entirely (I find this way easier and quicker too) and then put the texture they want to be seen on the faces. Remember that if a brush is entirely made of caulk (on all its faces) it will cause a leak. (Leak is where you havent sealed off your level from the void)
Ok Here we have your average room:
http://img142.imageshack.us/img142/5105/tut1wd8.jpg
Easy fast simple no prblem with FPS (frames per second)
No problem until lets say you clone it a couple 10 times to make a whole map!
So How can we fix this to make bigger maps with higher framerates?
Caulking
The easiest thing to do is to make your entire map out of Caulk and only paint the inside (parts the player can see) with textures.
But how do I only do one side of the brush? Don't I have to make the whole thing one texture?
You use face selections.
Hold Ctrl+Shift+alt to select only one side of a brush. Then apply the texture you want.
In the end it should look like this on the inside of your map:
http://img142.imageshack.us/img142/5105/tut1wd8.jpg
and this on the outside:
http://img91.imageshack.us/img91/4251/tut2vx5.jpg
Easy huh? It is a must for large maps.
REMEMBER IT IS ALWAYS EASIER TO MAKE YOUR MAP COMPLETELY OUT OF CAULK FIRST!!!!!!