Don't know if this will amount to anything but i did a port scan on my Wii's ip addy and the only open port was 21, common ftp port(for those who dont know), could lead to an exploit of some kind, maybe not...
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Don't know if this will amount to anything but i did a port scan on my Wii's ip addy and the only open port was 21, common ftp port(for those who dont know), could lead to an exploit of some kind, maybe not...
it could, you could probably use that to port files
Maybe the virtual console uses ftp to download the games?
ya, if it does do that it would be realitively easy to hack
i dont understand. how could this port be used?
id go to wiili and tell them this already they probably know
anyways you have to force the wii to get the code and that would be hard on currently updated wiis
Ok, FTP is just a simple transfer protocol and as far as I know it cannot be exploited to execute code. Sure it can be exploited to transfer files but that would be pointless unless you can execute the file on the other endQuote:
To load user created code or homebrew.
Ok becuase we've been talkiing about FTP in my NET+ classes.
I doubt this would be used to get VC games. The Wii likely uses a GET request to d/l the games. If the open port is truly FTP, then it's an FTP _server_ (since the port is in the listening state).
It's unlikely that the Nintendo servers could push files to an FTP server for simple reasons such as NAT. Other complex network setups would likely prohibit this as well (and that's why the Wii using a standard HTTP GET is the most elegant way to avoid these problems).
I'd be surprised if the open port is actually an FTP server.