[PSP] 2.71 Special Edition - Revision C custom firmware Released!
From the readme:
Quote:
Originally Posted by readme
SE-C can only be installed in a full install
If you are in a previous version of SE, simply copy the seupdmake, seupdmaker%, 271seflasher and 271seflasher% folders to
/PSP/GAME150 and follow the same instructions than when installing from 1.50.
SHA1 of DXAR: A283CFC4EFA274A1A41C7A11E7EFF8FE1A59473A
MD5 of DXAR: E51EFACDAAF088F0308857FFDA6C18FA
The instructions of installation are the same as previous versions.
Loading plugins from the ms.
Plugins from the ms are loaded from the folder ms0:/seplugins
You need to write two text files inside that folder: game.txt and vsh.txt
These files have a module path in each line to load with umd games/homebrew and with the vsh
respectively. A maximum of 5 modules is allowed in each one.
Example, content of a game.txt or vsh.txt
ms0:/seplugins/mymusicplugin.prx
ms0:/seplugins/mycheatplugin.prx
Once the files game.txt and vsh.txt are created, you can enable/disable each plugin in the recovery menu.
Note that if you have too many modules loading, the xmb or the game may not start because of lack of memory.
A usbhostfs plugin for SE is planed in the near future.
Quote:
Originally Posted by changelog
- Load of plugins from the ms
- Changes in the HEN core:
* Fixed a bug in the loading of big user prx's, that affected a plain prx of socom2 umd, and some
homebrew prx's.
* Bypassed a crappy $ce protection that prevented the umd to be mounted if the application was run from
the memory stick
* Usb mass storage couldn't be loaded by homebrews in non-devhook version because semawm.prx is sign checked.
HEN now applies the algorithm to reverse the sign check, letting this and the rest of firmware
modules to be loaded by a homebrew.
- Added a SDK for SE-C/HEN-D. (in a separate download)
http://dax.lan.st/sec.rar