Creating a Dreamcast shmup using the HOR engine
Quote:
Originally Posted by
Cupcake
I think that HOR has potential for some great homebrew shmups.
Reading that I thought I should try to help anyone that's interested to create a shmup game for Dreamcast with HOR. I'm going to try to answer all the questions you might have about how to work with the engine.
- You don't need any coding expierence to work with HOR! -
#Chapter1: Introduction
HOR is based on the Beats of Rage engine and it basicly works the same way - just for shmups.
Official HOR website:
http://openbor.net/hor/
Latest available engine demo showing some of the basic features (Dreamcast version):
http://openbor.net/hor/downloads/HOR_DC_Version.rar
Screenshot:
http://openbor.net/hor/downloads/ind...s/image001.gif
Original Forum (discontinued!):
http://openbor.net/phpBB/viewtopic.php?t=35&start=0
Lord Ball is still working on the engine itself! Just a few days ago I recieved a PM saying that he currently is dedicating all his time to HOR for a really big project he's working on...
An interview with Lord Ball from October 2006 at BoRGeneration.com:
http://www.borgeneration.com/forum/viewtopic.php?t=503
#Chapter2: Needed Tools
Some great tools for extracting PAK files and editing a Beats of Rage game are available at BoRGeneration.com:
http://www.borgeneration.com/tools.shtml
- The PAK Extractor itself extracts the content of a PAK file which is storing the game's data.
- With WAV2BoR you can convert a .wav file to the compressed .BOR format to create your own soundtrack for the game.
You can test your .BOR music files with the WinAMP plugin.
#Chapter3: Recommend Tutorials
[To be continued as time permits]