Why American and Japanese games are different
via joystiq
1UP examines the differences in American and Japanese game design including philosophies, camera control, save points, cultural interpretations, and linearity. Here are a few abridged concepts outlining why our games may be so different:
Americans are big on individuality, hence they like free-roaming environments in games
Japanese favor cinematic presentation over the added control of free-roaming cameras
American designers generally aim for realism whereas the Japanese seem to prefer more stylized graphics
The right to bear arms and a strong military influence could be the reason Americans prefer FPSs more than the Japanese where a military presence is almost non-existent
In essence, both societies rely heavily on their respective cultures for inspiration when making games. That's not to say the two don't have a lot in common, however; censorship of violent games is a contested topic in both countries.
Agree or not, answer via the comments
American and Japanese games should be equal!
In my opinion what developers are failing to see is how the "American Gamer", has learned to adapt to Japanese games. Proof of this can be seen at the increasing rate of game imports. I've noticed that when it comes to video games, the cultural boundaries are broken and the only problem we encounter is the language barriers. It doesn't matter how militant or non-militant our countries are. I just think it's a bad habit of developers that when they see something that works well, they stick to it and then start regurgitating and insane amount of FPS that make no sence. I love FPS games but I also love RPG's and I'm always looking for the next great one. As far as censorship goes, they need to cut that s#it out. All little kids grow up to be all those things they try to shield them from!