Ive ran a couple of searches on the forum, and google, but cant find much. So, is there a good guide to a beginner that has no codeing knowledge, to code for DS?
Printable View
Ive ran a couple of searches on the forum, and google, but cant find much. So, is there a good guide to a beginner that has no codeing knowledge, to code for DS?
http://www.palib.info/wiki/doku.php
Helped me loads.
Enjoy~!
Simple answer, don't. The DS is not a beginner's platform to learn programming on.
Learn how to program on the PC and once you have a decent grounding in the language syntax and common programming concepts, then start looking to develop on other platforms.
I would heavily recommend learning Python: http://www.python.org/
It's a good solid language that will teach you the basics of programming with plenty of tutorials and documentation: http://docs.python.org/tut/tut.html
After learning Python, you can either switch to another language such as C or C++ or continue on and start using some of the other Python 'add on' libraries such as PyGame: http://www.pygame.org/news.html
It's not as bad as you're trying to make it, Yaustar.
I was a complete novice myself, but I managed to make games in no time with the help of PAlib. Try reading up on the url I posted and see for yourself, it's really not hard whether you've had former coding experience or not.
Thanks. Im not looking to create a great game rigth as sooin as I do it, but create some simple stuff, then work up.
Ill check python too. I tried once, but gave up.
Ill be doing it first.
give ds lua a try.
http://www.bio-gaming.com/jeremy/dsl...?act=tutorials
DSLua and PAlib look like the best things so far. I do not understand python through any of the tuts...
not trying to be mean or anything but you could still use the edit button.
and i should try to learn palib.
if its like ds lua, it should be kinda easy to learn.
EDIT: nvm. dont want to try to learn palib anymore. lol.
it looks harder than ds lua. and im having trouble with that so yeah...
The DS hardware not withstanding, C and C++ are programming minefields. They are not recommended for programming beginners. Trying to learn C or C++ on top of a hardware specific library on a unfamiliar hardware platform and trying to learn to program all at the same time is just a recipe for confusion. The fact that the OP doesn't understand Python worries me even more.
The PSP development scene shows what I am trying to explain above.