Tim Willhack has finally released Hexaxis XXI Update #8! The homebrew puzzle game with the great visuals, great music, etc..
Changelog:
Update #8 changes:
- Added Unique 3D menu system
- Added 3 modes
1. Standard (With Preview)
2. Advanced (No Preview and faster)
3. Quick Run (3 minutes)
- Zipped content is under 14megs! ~17.5 megs unzipped (thats less than the last update with less content)
- Added High Score table with Score, Level and Highest Multiplier and Verification code for each mode
- Added 2 new levels Sleepy Spudgy and Tornado Card (Removed Hippie Tie Die)
- Added Logo and Menu Music
- Added Rotating Level Select Menu with mp3 preview and background / color preview
- Added fonts with shadows for menu and HUD
- New Pause Screen allows you to change the level without restarting or go back to main menu without losing the running game
- A ton of new transitions from everything from the logo to the pause screen
- Much cleaner and readable HUD during gameplay, including keeping the multipliers off unless you have them
Square button is another turbo button but half way between turbo and regular speed
- If you put a dice down and it resets to the top, you have to let go of down before the dice will move down unless you are holding up
- If you put a 1 down, its bad! The grid will fade out so you can barely see the dice until you put another down, this is meant to screw you up
- Fixed very major bugs with the combo / multiplier system getting stuck
- Added Drop combos, Wipe Combos, and total multiplier (all of them added up)
- Added Verification codes which are unique to each mode,score and multiplier to stop cheating
- If you are in a game, if you try to start over it asks if you are sure before restarting
- The further you get in the 2 main modes the faster everything goes
- Advanced mode starts faster than Standard
- Preview line is off for Advanced and Quick Run
Code:
Spoiler!
Quote:
Originally Posted by Tim willhack
"Matter of fact, I’m hosting a contest ending Sept 27th 2007 (my birthday) to see who can get the highest score in Quick Run. Whoever is the highest gets a $50US Gamestop Gift Card or similarly priced international prize (non-USA). Anyone who submits a non-validatable score (via the Verification Codes) will forfeit the contest and any future contests for wasting my time."
Darn,yeah,I forgot the sources..but there they are.
July 31st, 2007, 11:43
cal360
This looks amazing. He should make Commercial games
July 31st, 2007, 11:44
Buddy4point0
ive always see this game and think its really nice but ive never acualy got it. now i have but i dont understand how to play. whatever ill figure it out eventually prolly
July 31st, 2007, 12:31
JPJunkie
Quote:
Originally Posted by Buddy4point0
ive always see this game and think its really nice but ive never acualy got it. now i have but i dont understand how to play. whatever ill figure it out eventually prolly
I have just downloaded it and I dont understand it either lol
July 31st, 2007, 14:24
carlitx
someone post a game instruction manual so we know how to play than?
July 31st, 2007, 16:07
JPJunkie
Quote:
Originally Posted by carlitx
someone post a game instruction manual so we know how to play than?
I think I have worked it out
July 31st, 2007, 18:23
darksoft
Hi guys,
RULES / How To Play:
You line up the numbers of the sides of the dice. If you are linking 6's you have to have at least 6 in a row, 5's five, 4's 4 all the way down to 2 twos. Ones NEVER go away and cause the grid to go transparent. You can get multipliers for a chain (as long as you have combos active on the grid the chain will go up by one for every dice you add to a combo), you can get wipe chains, which are just 1 multiplier for every time the wipe line hits the bottom while there are still active combos. There is finally the drop combos which are when you setup a combo to happen after a combo underneath the one you already have, EX:
2
3<--- 3's are combo
3
3
2
when they clear the twos will come into contact and make a regular chain (2 x multiplier) and a drop combo (2 x multliplier) the drop number is the same as the size of the combo, so you basically double your multliplier every time you make a drop combo. I've been able to get upwards of 145 per minute (for the first minute anyway)
Let me know if you still do not understand.
July 31st, 2007, 22:06
cozy
You have got tallent keep up the good work maybe i`ll see you in the games that r released by the big names :)