Introducing U3D - Collaboration wanted
Hi,
As this is my first post, hope this is the correct thread to do it... Thanks for all you people keeping the DC alive!!
For some years i have been messing around about a project though as a "new kind" of shoot'em-up, which I partially developed some time ago. The project right now needs some organization and there is still a lot of work remaining for just one person work, but anyway ill introduce you:
U3D, a brief introduction:
- An innovative Shoot'em-up game in 3D.
- Intuitive control close to the arcade classics.
- Dive and take part in (REALLY) great spaces combats.
(Well the current functional demo isnt that great, but i think it explains some of this ideas quite clear... ).
Basically the idea is a remix of some games i adore:
- Tempest
- Border Down,
- Rez
The demo is developed/programmed in DirectX/Windows in C++, but im working on a new version with opengl and (hope to be) DC-compatible... Im developing the game engine based on the Kos-tiki environment using kgl and open-source tools...
Check the proptotype for windows/DX9 here: http://sourceforge.net/projects/uthreed/
Its still very clumsy, but hope that the idea is clear to play with...
I would like to share ideas, opinions, or anything to clear my thoughs... I have been working on the project for some time as a lone developer, but right now, i have reached a point where i have lost the focus, but i would like to keep on with it... it would be great to hear opinions from everyone, if someone is interested on sharing programming or artistic ideas i would like to hear also...
Regards
@B^)>