Lua for PSP, or: writing games the easy way without compiler !
<a href="http://forums.ps2dev.org/viewtopic.php?t=2682" target="_blank" >Shine</a> has posted this news on the <a href="http://forums.ps2dev.org/viewtopic.php?t=2682" target="_blank" >PS2Dev Forums</a>:
<BLOCKQUOTE>I've compiled Lua for the PSP and ported my Snake to it (see below). It is my first Lua program, so it may look not as elegant as it would be possible with this nice language, but at least it is 237 lines only, compared to the 551 lines of the old C program.
One of the main advantages is, that you just need to edit the script.lua program on the memory stick, and after restarting the game, it will be compiled on-the-fly on the PSP, without any compiler on your PC, you need just a text editor! I've integrated a PNG loader, so you can write your own games with it, by changing the script.lua and copying all your PNGs to the game directory. And important for newbies (and sometimes for me) : It doesn't crash (or at least it should not), but if you pass a null-pointer to a function, you'll get a nice error message, with the line in the script, which caused the error. </BLOCKQUOTE>
More info at the link above.