New release based on :
LJP Snes module (based on V1.39A of Snes9X).
Some code from first snes9x port on PSP by bifuteki.
unofficial PSPSDK from great ps2dev.org people.
Thanks must goes to :
ps2dev.org community : a wonderful job in a olympic record time !
The original authors of snes9x : You all did more than a great job !
Nem for original discovery that started everything.
All other people supporting us.
Personnal thanks to : smiths, chp, bifuteki.
Important Note about this release :
First, we have decided to release the code of the PREVIOUS version each time we do a new release. So this version source code will be released once we release the NEXT version. The reasons are: People taking our code, add "+alpha nothing" and do not give credit. If you believe your skills are up to the job, contact us.
Control the versions for a while.
Be able to put a splash screen. (See the reason under)
Second, the emulator will have a splash screen that user MUST read to be able to play the games.
The reason is pretty easy:
Some PSP sites are changing the NFO / ReadMe files to promote OUR stuff as THEIR stuff, So, untalented people earn money through advertising while people doing the hard work get nothing. As a result, to make the things clear, our message is embedded and encrypted inside the emulator.
Features:
5 Rendering mode :
Mode0 : Optimized Snes9x,
Mode1 : Original Snes9x
Mode2 : Hardware accelerated (using PSP's GU)
Mode3 : Adaptive rendering Mode 2 + Mode 1 (default)
Mode4 : Adaptive rendering Mode 2 + Mode 0
Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware.
Except : offset mode & mode 7.
Priority and blending are fully emulated.
For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand.
Zipped ROM support.
IPS patch file (have to be the same name as game with .IPS extension : SOE.ZIP => SOE.IPS)
Compressed Savestate with small screenshot.
Auto save of SRAM on game change, exit & Snes reset so you should never lose them ;-).
Autoskip.
Gamma correction.
VSync support.
SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2,...)
SA1 (slow), SuperFX (slow), C4, DSP1 support.
Multiple sound frequencies : 22Khz, 32Khz, 44Khz.
Multiple stretching mode with or without smoothing
Detailed Battery informations.
222,266 & 333Mhz PSP frequency.
Snapshot based Icon per game. Take a snapshot while ingame (using GUI) & then you'll have it in file browser.
SUPPORT US : We know that only a few people give,
so, everyone of you is important.
This emulator is the result of a lot of free time spent coding!
we could have done more relaxing stuff :-)
(Of course, we love coding too !)
This is a freeware, you do not have to pay for it.
Still, if you really want to support us, please send a donation
Something like 5 euro or 10$ is not a big amount of money but
if it can pay for our PSP expenses or/and the restaurant when
the team member meet each other.
Having a tasty free diner with all the team members is good memories and
this is the kind of thing that will keep our motivation up.
We known that most likely 1 people out of 20000 or 30000 will do a donation.
Don't hesitate, we hope that you will not be the 29999 others.
PAYPAL Account is :
[email protected] (If you don't have a paypal account and still want to give us something,
contact us by e-mail at this same adress)