Hello!
This is a question for chui and his SDL-GL driver.
When I load a texture I create a buffer with the raw data and then I create a texture id. After this I delete the buffer. Is this correct?
If the Dreamcast hasn't got enough space in VRAM for textures does GL mantain a copy of it in the RAM? OpenGL does as I've said in a computer, but I dont' know how is it implemented in your driver.
Thanks!
David