Originally Posted by
Medion
And that's why you'd still likely be wrong. The Dreamcast basically used obscene texture compression and a lot (by 1999 standards) of video memory to help with textures.
The PS2 and PSP use small amounts of VRAM, combined with available system memory and a fast FSB, to shuttle the textures in and out of VRAM, aka, texture swapping.
But if you took a game like MSR, for example, which actually displayed the equivalent of 40MB of uncompressed textures in a scene, then no, the game would never be possible on the PS2, much less the PSP.
Again, SA was a first gen DC game and likely could see a port on the PSP. It was ported to the GCN, and that system is also weak in the VRAM department. My point is, don't assume that, because "the psp has more megahertz", that a port of any game is a given. MSR would have been impossible on the PS2 or PSP, and it's likely not the only DC game to fall into that category.