PSPUAE 0.70 is comming!!!
Hi, thought I would post some info on the new PSPUAE release that is almost ready (just needs some final testing).
I have spend every spare minute of this month, getting to know the source and C in general. So abit sick of looking at the code now, :). Im just happy my time and guess work has paid off.
Im sure alot more might have been achieved if the other devs were still about, Chilly should have a new version (soon). So until then, this should keep all Miggy users happy.
Heres the changes list for the up and comming release.
Changes
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Added alot of Rics FAMEC code and optimisations. (Gave some speed increase)
Altered Hsync handler. (Removes slow down when sprites on screen, with CPU = MAX)
Altered CPU CYCLE UNIT to 256 (Gave the most speed increase)
Altered CHIPSET settings (To fall inline with CPU CYCLE UNIT change, its now a much more finer setting than in previous versions. Giving better results)
Added Rics FAMEC Sound code (Still clicks, we know what the problem is, but i need help to solve it)
Added Interpolation to 4CH sound (This improves sound slighty)
Altered HEAP SIZE for available memory to PSPUAE (This solves all memory problems)
If you have any questions, give me a shout over at http://www.pspuae.com