Death, Jr. gets life in retail
One highlight of the 2004 Game Developers Conference was an in-house demo of Death, Jr., the first officially announced game for Sony's PlayStation Portable. Though it was the first game revealed for the handheld, it wasn't the first to emerge from the developmental netherworld. Long after the wave of PSP launch titles have come and gone, Death, Jr. has finally made its way to stores.
Konami, which signed on to the project in January, is publishing the game. Death, Jr. was developed by Backbone Entertainment, one half of Foundation 9, the largest conglomerate of independent game developers in North America.
In Death, Jr., gamers play as the scythe-wielding, soul-sucking son of the Grim Reaper. Nepotism would seem to leave "DJ" to a careless lifestyle, but when he and a group of friends open a mysterious box (which actually doesn't belong to DJ's friend Pandora), they unwittingly unleash an ancient demon in the process. DJ must right his wrongs, save the world, and make sure he covers his tracks--all before Dad gets home.
To help him accomplish this gargantuan task, Death, Jr. will have his trusty scythe, pistols, flamethrowers, and exploding hamsters at his disposal. DJ can also team up with his misfit friends to unleash deadly combos on enemies.