http://s101533388.onlinehome.us/GPF/NeoPop.jpg
Still needs some work, its slow and only works in Chankast so far. But hopefully I will get that resolved soon.
Troy Davis (GPF)
http://www.storm-studios.net/GPF/
Printable View
http://s101533388.onlinehome.us/GPF/NeoPop.jpg
Still needs some work, its slow and only works in Chankast so far. But hopefully I will get that resolved soon.
Troy Davis (GPF)
http://www.storm-studios.net/GPF/
news posted ;)
do u think u can get better speed than ganksoft neogeo pocket emu?
I haven't tried that emulator. So I can't compare it. I have to get it working on a real dreamcast first :)
Troy
Because 2 unfinshed projects werent enough....
you try and code them, its not as easy as just wave a wand >:(
I didnt mean it like that at all. Don't take a bigger bit than you can chew and he's certianly took alot of bits.
Will there be sound implemented with this at all?, Neopocott didn't have sound but still was a little slow on some games.
its has sound already. Still needs alot of work because of the speed and the fact it works in Chankast only right now.
Sound already! - great, good luck with it GPF...
and take your time, don't let the impatient minority dampen your spirits.
You know that its possable to just add the sound code to neopocket right guys.
Have you tried it?Quote:
You know that its possable to just add the sound code to neopocket right guys.
I have a strong feeling that you are having the exact same problem as i am having with it (but i have never tested it with chankast).
[quote author=DCDayDreamer link=board=dcemu;num=1098286979;start=0#10 date=10/20/04 at 17:53:44]
Have you tried it?[/quote]
No but its a damn good Idea. I might.
Well, if it works just upload a binary, we'll be glad to host it - it might also help out GPF and quazar in the process.Quote:
No but its a damn good Idea. I might.
[quote author=quzar link=board=dcemu;num=1098286979;start=0#11 date=10/20/04 at 17:55:47]I have a strong feeling that you are having the exact same problem as i am having with it (but i have never tested it with chankast).[/quote]
I wonder if its a compiler flag issue? When I was porting the NeoGeo CD emulator, Ian and I were having simialiar problems, but Ian came up with the correct gcc flags and that fixed the problem.
Troy
Quzar- I sent you a PM about it
[quote author=DCDayDreamer link=board=dcemu;num=1098286979;start=0#13 date=10/20/04 at 18:07:29]
Well, if it works just upload a binary, we'll be glad to host it - it might also help out GPF and quazar in the process.[/quote]
It's impossable. It's wrote in WinCE and LibDream and theres no source to improve... Unless someone has a link to the soucre code.
why did say this then?:Quote:
It's impossable. It's wrote in WinCE and LibDream and theres no source to improve... Unless someone has a link to the soucre code.
It doesn't help the coders at all, they'll just be led up a blind alley for nothing.Quote:
You know that its possable to just add the sound code to neopocket right guys.
I'm sorry I thought it was open source. I didnt know anyone still kept closed source projects becides DreamSnes. I guess I should of looked before I ran my mouth.
any updates on this emu?
a few days ago i sent gpf the sources to my failed port of it.
maybe their will be a piece of the puzzle missing :)
fingers crossed
I got it working tonight.
I guessed right,it was a memory alignment problem. I'll post details later tonight.
Troy
you know i have a soft spot for the ngpc.... i love you :-* .
this was not intended to be a sexual message.
OK its working on my dreamcast now too. :)
For some reason sound is not working though :( , and still is pretty slow, so it will still need to be optimized.
Troy
good luck, Troy
Sorry it took me so long, but official forums are up:
http://www.storm-studios.net/phpBB2/viewforum.php?f=31
Also, you made an error in your initial post, Troy. The url in your sig goes to "storn-studios" :D
OK sound is now working on the dreamcast, the emulator still need heavy optimization, and probably need to remove SDL to make it faster.
Troy
This is really sweet now i may have to throw away the ganksoft emu no offense to them cause they did release it and gave people a new thing to look at but this one is going to be wicked and worth a download
Thanks
I want neogeo pocket! RAWR!
ganksofts emu was about 60% efficiant. With this new neopop i hope it fixes alot of graphical problems that the previouse versions had, i havnt used neopop but once because... well i own a neogeopocket color. *BUT* it would just be cooler to play it on dreamcast! oh my god! i dont think i have ever been this excited about an emulator before! ngp is the greatest handheld ever! quiet you gamegear people!
this is the greatest year for dc homebrew and emulation!! wonderswan in our future! amiga 500! beats of rage! open lynks! A FREAKIN SNOW BROS CLONE!!!! ahhhhh im freakin out man!
now that i have finished brown nosing, i will return to my usual quiet, witty, and may i add sexy self.
hey now you are right about everything except one part the sexy part i am sexy lol
that really hurts.... at least i think im sexy :'(
if you need any beta testers... you know.
Alright this is some status of the Neo Geo Pop emu created by the one and only GPF. So far the screen is not centered its at left top corner. It is also visually irritating for the eyes at the moment but I was told by GPF he is going to get that fixed. Also sound is working but is making things really slow.
The menu system is amazing its the one being used for the Dreamcastaway Emu. But at the moment nothing in the menu except load game is able to be used.
So you cannot turn off the sound and this means not being able to know how the games run without sound but that will be something GPF is working on. We will give more info as we get more and still a release is unknown.
Also if people need to know the progress with games I have tested 3. Allstars Baseball (working),Sonic The Hedgehog (working) and Puzzle Bobble (working).
Eric
I only had a chance to try metal slug 1 before dchacker decided to myseriously not let me load it anymore.
it worked slowly with some flickering problems. it dosnt seem to have the gfx errors that the old neo geo pocket emulator from ganksoft had.
i finaly decided to use selfbootinducer (dont ask me why i didnt in the first place) and i got it running. here is all that i had time to test.
Fractal v1.0 (PD) - crashed ??? white screen
Hardware Test (PD) - works
Invaders by Tomasz Slanina (PD) - works
SNK vs Capcom: Match of the Millennium - crashed ???
all of these work very slowly and with some flickering problem
[quote author=Eric link=board=dcemu;num=1098286979;start=30#30 date=11/14/04 at 23:34:55]
The menu system is amazing its the one being used for the Dreamcastaway Emu. [/quote]
The menu system is from the chui's GP32 GBA port, and since he's working on Dreamcastaway it probably a similiar codebase :) I love the menu system Chui did.
Troy
great work man, sounds like its coming along just swimmingly ;D
here is another Chankast Screenshot, which is also running on my dreamcast with sound. Â*To me its playable without sound, with no frameskipping.
I will need to add some frameskipping/throttling code so that its playable with sound :)
Troy
is the emu on a par with Ganksofts emulator now?
with sound yes the speed is the same but without sound it would probably be a lot faster GPF said it already that its more playable without sound so i am going to give that test as soon i can
That's so great! ;D
Good work, GPF!
i havnt tried the new beta, but the one i just tried was pretty similare to the ganksoft emulator, cept without all the graphical errors.
GPF do you have any idea on how to increase the speed a bit more without hacks?