Yes i do...Quote:
Originally Posted by amadeus
Its mainly to do with the firmware and the eloader
Daedalus said he will sort a v2.0+ for the emulator
I there any news on this Daedalus? :)
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Yes i do...Quote:
Originally Posted by amadeus
Its mainly to do with the firmware and the eloader
Daedalus said he will sort a v2.0+ for the emulator
I there any news on this Daedalus? :)
Yep - it's running on 2.0. I've only tested Mario 64. Mario's face on the title screen and the ingame character are having some texture problems. I went into the castle and entered the first level of the game, but it crashed just after that. There's also no sound.Quote:
Originally Posted by StrmnNrmn
I have to say that i whooped with delight at the sight of the Super Mario 64 logo zooming onto the PSP screen!
Excellent news - thanks for confirming it's working.Quote:
Originally Posted by hank splendid
Yep - there are a number of lighting/texturing issues to address in Mario 64, but it's probably the most 'well behaved' rom available. I think the crashing is due to the emulator exhausting texture memory - this is on my list of things to look at.
As is adding audio support :)
If you have some bug fixes can you attach them please? It's awesome this emulator!!
OMG this is the best day of my life! First, I got no homework at school, then I come home and see this! It may be slow, but it is a good example of what will be possible soon. Maybe PSMonkey should work on this and try to speed it up (if that's possible with a port.)
It doesn't work on my 2.6 psp , when I load the rom appears and I go to load it the screen turns black and nothing happens. :(
Yeh, now its working on all firmwares is great to hear too
The mario 64 game truely awesome...
All it needs is some coding TLC for textures and features from other games
It Works On My 2.6!!!1 Wowww
Any updates? sorry for double posting.
>_<. This emulator comes out when my GTA umd gets smashed. Sniffle...my poor poor homebrew. Anyway, awesome stuff man.