Originally Posted by
jesus 666
I don't know what you're on about half the time and I have a sneaking suspicion that you don't either, when a developer creates a game they factor in how long you have between seeing the enemy and getting hit by it, most players stay relatively central in the screen and a bit to the left, so that you have time to see the enemy from both directions, I don't see why you have such trouble understanding the concept of less visible screen = less reaction time.
Also I never ever put vertical scaling on unless I have no choice, why the hell would I want to make all the game characters look like ridiculous fat dwarves?