Originally Posted by psiko_scweek
we can only hope middlemaniac.... i have no doubt in PSmonkeys abilities as a coder, and since he is going to be working with the author of Daedlus and getting help from him i believe that we will see Monkey64 pop up sometime soon with the GFX problems ironed out for the most part. BUT always remember that emulating the N64 on the PSP is going to be a long project ecspecially when they try to implement sound and maybe wifi. I hope Monkey64 will be optimized enough to handle the addition strain on the CPU from the sound and such, becayse if it is, then this would be the BEST homebrew on the PSP
I think its best to keep things seperate, also problem keeping up with DeadulusPSP? i really dont think so, in some ways DeadulusPSP has to do some catching up to Monkey64...if you remember Monkey64 can actually get ingame with MarioKart64 while Daedulus as of now, cant. Also from what ive been reading the FPS of Monkey64 is much higher than that of Daedulus.
...now what Monkey64 does have to worry about is presetation...its just simply amazing seeing the Super Mario 64 logo on the PSP, something that Monkey64 cant do quite yet (BUT im hoping PSMonkey can get that sorted out with the new GFX plugin).
ok ive babbled enough