no probs here's one let me check my sheet ummm no that's a ghost...hey! nope a wraith OMG i only just realised there is no banshee on my sheet WTF it has all the boring vehicles but no banshee now that sucks...soz breezy
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no probs here's one let me check my sheet ummm no that's a ghost...hey! nope a wraith OMG i only just realised there is no banshee on my sheet WTF it has all the boring vehicles but no banshee now that sucks...soz breezy
I am currently working on AI, i will post news as it comes.
good luck cant wait
The sheet I sent has a wraith, but its from a birds-eye-veiw.
Do you think you can use it to create a level-version of it?
hmm, maybe. I dunno, i can try, but i will have to worry about it later, I am hungry and my neck hurts so I will begin work on the project in about 30 minutes.
Is it wise adding a new feature if you have a known bug (bullets) loose in the code?Quote:
Originally Posted by MasterChafed
well, if anyone can help me fix the bullet problem then i can move one to AI i guess.
MASTERCHAFED HERES A SIG
http://i59.photobucket.com/albums/g2...RCHAFEDSIG.jpg
How do you want it done? There are various ways to do it.
1) Define when a button is pressed and released, this way you can say:
if X is Pressed
if X was not Pressed last frame
fire a bullet
end
end
This will limit one bullet fired per button press
[You can find the code in my animation sample with the attack button]
2) Add a reload feature so that it can only fire so many bullets before stopping and reloading
3) Limit the number of bullets on screen, if X number is on the screen then stop firing
At the moment, you bug is purely a logic problem, at the moment you have
Frame 1
1 2 3 4 5
Frame 2
5 1 2 3 4
Frame 3
4 5 1 2 3
etc
http://img133.imageshack.us/img133/4713/halo2sig6tb.png
There you go man! ^-^