k thx,i'll try this evening....
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Take a chill pill mate, the guy made a pointless post and had to be told! not for you to get offended by ...... and my sig! thats all it is for anyone thats interested.Quote:
Why don't you stop making pointless signature?
And as i am so nice i tested metal slug 4 and it works perfectly using bios 1 on neods v2
EDIT: A rather good list of games below taken from the official neods web site / forum on what works and what doesn't...For version 1 of neods.
Quote:
Ray-X
Tester ROMS: The Roms have been tested with the first version of the
emulator
Their performance is (almost):
2020 Super Baseball -> climbed 55/60 frames and sound.
Alpha MIssion 2 -> 55/60 frames with constant audio screen mode
normal
Art of fighting -> 43/60 frames and perfect.
Art of Fighting 2 -> 40/60 frames and perfect.
Art of fighting 3 -> 42/60 frames and perfect.
Baseball Star -> pefect
Baseball Star 2 -> pefect
Blazing Stars 2 -> 55-constant 60fps with audio screen mode normal
Breakers -> 50 frames constant with audio screen mode normal (in
scaled fell to 45fps)
Captain Tomaday -> 55/60 frames with audio and scaling.
Crossed Swords -> 55/60 frames with audio and scaling.
Cyber lip -> 55/60 frames with constant audio screen mode normal
Double Dragon -> 55/60 frames with constant audio screen mode normal
Fatal Fury -> 50/55 frames with constant audio screen mode normal
Fatal Fury 2 -> 55/60 frames with constant audio screen mode normal
Fatal Fury Special -> 55/60 frames with constant audio screen mode
normal (in scaled fell to 5fps)
Fight Fever -> 55/60 frames with audio and scaling.
Flipshot -> 55/60 frames with audio and scaling
Football Frenzy -> 55/60 frames with constant audio screen mode
normal
Ganryu -> 55/60 frames with audio and scaling.
Garou - Mark of the Wolves -> 45/50 frames with constant audio screen
mode normal
Garou - Mark of the Wolves (Prototype) -> 45/50 frames with constant
audio screen mode normal
Ghots Pilots -> 55/60 frames with constant audio screen mode normal
Gowcaizer -> 50/55 frames with audio and scaling.
Gururin -> 60 frames with audio and scaling.
Joy Joy (puzzle) -> 60 frames with audio and scaling.
Last Blade -> 45/50 frames with constant audio screen mode normal
Bowling League -> 55/60 frames with constant audio screen mode normal
Last resort -> 55/60 frames with constant audio screen mode normal
Last blade -> 38/60 frames and perfect.
Last Blade 2 -> 38/60 frames and perfect.
Kabuki Klashen -> 50/60 frames
King of Fighters 94 -> 46/60 frames and perfectly
King of Fighters 95 -> 50/60 frames and small slow downs unimportant.
King of Fighters 96 -> 44/60 frames and invaluable slowdown.
King of Fighters 97 -> 44/60 frames and perfectly
King of Fighters 98 -> 48/60 frames and perfectly
King of Fighters 2000 -> 48/60 frames and perfectly
King of Fighters 2001 -> 48/60 frames and perfectly
King of Fighters 2002 -> 50/60 frames and perfectly
The King of Fighters 2003 -> 36/60 frames, to climb the image, names
and bars and energy vit trash catch. It is sometimes a bit slows.
Kizuna Encounter -> 41/60 frames and perfect.
Magician Lord -> 55/60 frames with constant audio screen mode normal
Metal Slug 3 -> 34/60 frames, with some slow downs unimportant.
Metal Slug 4 -> 45/50 frames with constant audio screen mode normal
Metal Slug X -> 45/50 frames with constant audio screen mode normal
Mutation Nation ->?
Neo Bomberman -> 55/60 frames with constant audio screen mode normal
Neo Mr.Do -> 55/60 frames with constant audio screen mode normal
Nightmare in the dark -> 55/60 frames with constant audio screen mode
normal
Ninja Commando ->?
Ninja Masters -> frames 49/60, 52/55 almost always stable, and
perfect.
Power Instinct Metrimelee -> 46/60 frames and perfect.
Pulstar -> 45/50fps continuing with audio screen mode normal
Puzlo Bobble 2 -> 55/60 frames and perfect.
Ragnagard -> 45/60 frames and perfect.
Real Bout -> 46/60 frames and perfect.
Real Bout 2 -> 42/60 frames And perfect.
Real Bout special -> 43/60 frames and perfect.
Samurai Showdown -> 55/60 frames with constant audio screen mode
normal
SAMURAI SHODOWN 2 -> Perfect.
Samurai Showdown 4 -> 45/60 frames and perfectly
Samurai Showdown 5 -> 45/60 frames and perfectly
Savage Reign -> 44/60 frames and perfect.
Sengoku -> 48/60 frames and perfectly.
Shock Troopers -> 45/60 frames and perfectly.
Shock Troopers 2 -> 40/60 frammes was slows a bit and the other
perfectly.
Soccer Brawl -> 55/60 frames with constant audio screen mode normal
SNK VS Capcom -> 45/50 frames with constant audio screen mode normal
Super Side Kicks -> 55/60 frames with audio and scaling.
Top Hunter -> 55/60 frames with constant audio screen mode normal
View Point -> 55/60 frames with constant audio screen mode normal
Wind Jammers -> 55/60 frames with constant audio screen mode normal
They have flaws or graphics or sound:
Aero Fighters 2 -> 55/60 frames, apart from the menus in the rest of
the game has no sound. For the rest perfectly.
Aero Fighters 3 -> 55/60 frames, apart from the menus in the rest of
the game has no sound. For the rest perfectly.
Bang Bead -> Boots, but problems with graphics. Is ROM corrupt?
Blazing Stars -> 45/50 frames with constant audio screen mode normal,
a few glitches in funds
Eight Man -> With sound hangs at the start line, without sound OK. Is
ROM corrupt?
Karnov's Revenge -> 60 frames until the VS screen, then hangs.
King of Fighters 99 -> 50/60 frames and bars do not appear life or
credits.
Kizuna -> Boots but with flaws graphics and audio. Is Corrupt ROM?
Metal Slug 5 -> 30/50 frames, missing everything that is the HUD and
the letters. The music is heard something loose.
Prehistoric Isle -> 49/60 frames, when you continue the killing does
not appear on the screen, nor the selector PJ, stays frozen
but give a star and continuing normally. The rest perfect.
Rage of the Dragons -> 45/50 frames with constant audio screen mode
normal, some graphics glitches to realziar supers
Sengoku 3 -> 48/60 frames, removes the background music of the little
start, more over perfectly.
They are not fully playable (not torn or just hanging) :
3 Count Bout ->?
Andro Dun ->?
Agressors of dark combat ->?
Bakatonosama Mahjong ->?
Breakers Revenge ->?
Burning Fight ->?
Fatal Fury 3 -> Cargo and other but fail graphics and just giving a
warning error.
Galaxy Fight -> Cargo well but hangs. Is ROM corrupt?
Garou - Mark of the Wolves (bootleg) -> 60fps on the screen warning
and hence does not pass
Goal! Goal! Goal! ->?
Irritating Maze ->?
The King of Fighters 2004 -> After the screen credits screenshot gives
green and restarts.
Metal Slug -> 50/60 frames, is blocked by launching grenade and
restarts at random.
Metal Slug 2 -> 55 frames, hangs in the selection screen character. (fixed in V2)
Neo Drift Out -> charge well to the menu, but when you start the game
hangs.
Neo-Geo Cup 98 -> 55 frames continuing to screen for selecting teams,
then hangs
World Heroes -> 60fps constant until the screen VS then hangs
World Heroes 2 -> 60fps constant until the screen VS then hangs
Sengoku 2 -> Boots and after the initial screen stays lock the screen
with 59 frames.
Spin Master ->?
Thrash Rally -> hangs on screen instructions.
Zed Blade -> After the display of Neo-Geo stays in the black screen.
the game works on mame emu.
the bios is that suggested by a user some pages before.
I just launch neodsconvert.exe -bios1 mslug.zip but it doesn't do NOTHING,converts only neogeo.neo :S
edit: now works!
mslug1 works fine!
mslug 2 has some slowdown but it's good...
after i'll try 3,4 and 5
Metal Slug X and Garou (only *.bin roms i have) both load, have perfect sound,
and are responsive, but the graphics are distorted.
using:
Japanese Nintendo DS with M3DsReal system 3.6
NeoDS version 0.11a
Converted with -bios1
any ideas ?
thanks
heathenasparagus, do not use the slot-2 expansion ram, it seems they do not work well in some cases for now!
Thanks man!
Metal Slug X runs playable, but still slows down on more populated screens.
Noob question:
what is the difference between *.bin roms and *.rom roms in neogeo games (aside from the file extension of course) ?
Is there some way to convert between versions ?
What should I do with the file dldi.scp ???