Does who?
Any could you please use periods? I think I'm combining thoughts that aren't supposed to be combined... :p
And make sure your textures are the correct format and everything like Produkt said.
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Does who?
Any could you please use periods? I think I'm combining thoughts that aren't supposed to be combined... :p
And make sure your textures are the correct format and everything like Produkt said.
ya ya,i know they are.But do you have msn?
custom textures work best if there in C:\Program Files\Quake III Arena\baseq3\textures as its easier to find
also prodkut, any ideas why my textures and surfaces go all fuzzy then i load my map on iris?
ugh,could someone tell me how to make targa files in photoshop and not make them 11mb!!!
->Save as->Format->Targa....
:p
Make sure it meets the other requirements too.
It has to be a 24 bit TGA. I wounder what it would do if you made it a 16 or 32 bit TGA insted?
BTW PSPtwister, how big are you making your TGAs (demisions wise, for ex: 68px, 32px)??? Because if they are huge, the file size will be huger!!! (is huger a word?).
NoQuote:
Originally Posted by Shilo
you shoulda used the word "big" instead,then it woulda worked,cause im pretty shure bigger is a word....no,i know it is a word
ok abit of topic there? anyone got any idea why my maps dont work like i said above?
safe image sizes are 128^2, 64^2, 32^2, 16^2 (^2 is a representation for Squared)
if you were to add all your textures togeather they should not fill up a space any larger than 512x512 IF YOU DO you will over exaust texture memory and crash your psp...