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I don't think OGG will be a problem. I downloaded the library from the ps2dev site, and I'll make a test build with it in next week.
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sorry i ended up going to the pub last night but...
here it is
my first (very quick) attempt
i had a little set back when i figured out i dont have access to a windows laptop anymore(its a friends, it broke), so ive had to make do with garageband on my old mac(its not that bad , except it crashs every time i try and preview what work ive done).
well it still needs a lot of polish, especially on the way new elements mix into the piece.
any feedback is very much welcome, but i will be crap in adjusting anything technical, i just 'fiddle about' (hmm Tommy??) till i think it sounds reasonable...
not the best way to work i know.
its in mp3 at the moment, but when you finalise the format, i can change it
(if you like it that is!)
oh yeah
a special hello to everyone who magically appeared last night
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I like it.
My one suggestion is that the main beat (sounds like a tom drum to me) is played all the way through, and I think that at certain parts that maybe it shouldn't be playing (and it would be especially cool if you could get it to fade in and out around these parts).
Also, glad to hear that .ogg support is probably going to be in. Makes my life much easier!
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fade in/out i can do easy peasy
give me an hour to have my dinner(food comes first always) and ill see what i can do.
glad you like it though
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its getting really hard now, there is only six tracks yet i can only play about 20 seconds live before it cuts out, so editing is incredibley difficult...
im trying to optimize the setup now to get better performance... i hope it works
do you have any suggestions for where to drop the main drum beat(actually its broken chords just with the pitch really low down, the faint heart beat effect is chords in a really low pitch organ also). im trying to keep it quite simple at the moment, so it can be repeated easily(once i trim all the tracks equally of course) until i figure a way of evolving the higher melodies...
if you can tell, the shimmery after effect is just the drum beat, in a different voice and slightly delayed.
and the qick hissy clicking sound is the same as the high melody part, again just in a different voice and time. really adds to the unity of the piece(i hope)
i replicated the gas hiss from FFX, i love that soundtrack so much
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I don't have any specific places where I could suggest cutting it out. I would just say cut it out for a bit every minute or so.
Also, my other suggestion that I couldn't think of when I was typing earlier was you should probably shorten it. I'm sure I'm way ahead of myself when thinking about space issues, but 3+ minutes is a little long for game music of this type when I believe 1.5-2minutes would fool most anybody with looping.
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your right about the length, most of it stops about half way, its just the main bass line that continues forever. you would really laugh if i told you what midi file that i edited that from(hint: Level 5, made it).
as soon as i get the app working in real time again i will see waht i can do, at the moment i have to make changes silently then export and listen to it separately, really awful.
anyone who knows how to get better performance in garageband please tell me, nothing seems to work, as soon as i get five tracks playing simultaneously it slows to a crawl!!!! arghhhh
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you didnt use a Resident Evil music MIDI did you? I think that we need to try to make original stuff, not by any means rip off another song, and by the way I swear I left a message earlier, but I must have not hit post, so I'll leave it again.
I think that song kicks ass, it sounds a lot like a survival horror track, and I think it will go great, but its going to end up going on the lower floor Labrotory I beleave, that would be a good place for it.
Thanks a lot accordianboy, if thats compleeted I think it sounds good, if it isnt, I cant wait to hear the next version lol.
Thanks!
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oops i just deleted my post, heres attempt two...
no i didnt copy any midi files, i looked at(heard) two resi files for inspiration but retracted further from it as i progressed.
the main beat is a heavily modified twist on a guitar theme from dark chronicle(i said it was funny)
im just working on the fade out/in that was suggested, ive put one in the middle, and one at the end to fade back in to the beginning and hide the repeat.
thanks jman, i like the idea about the laboratory theme, so ive increased the volume a little on the dual gas hiss every four bars.
is that part of the game done yet??
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no, however if I get to working on it, the main P.D room should be done
Edit:
Well, I got somthing impressive finished on the model today, along with the help of Meyitzo (the other 3D artist), we have almost finished the intire model of the first room of the P.D. (I modeled the upstairs and wood railings). This model doesent show the objects within the desk area, but it has been modeled.
Also for anyone that cares, the model is 130k poloygons at the moment :D