[quote author=Darksaviour69 link=board=beats;num=1098290109;start=0#9 date=10/27/04 at 09:10:52]so could we release a cd image of all these mods
btw do u mean nxDoom not nxQuake[/quote]
Yeah, nxDoom. Sorry, I mistyped. :-[
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[quote author=Darksaviour69 link=board=beats;num=1098290109;start=0#9 date=10/27/04 at 09:10:52]so could we release a cd image of all these mods
btw do u mean nxDoom not nxQuake[/quote]
Yeah, nxDoom. Sorry, I mistyped. :-[
? - Have you or anyone else tried this? Afaik all these mods need the commercial DOOM2.WAD to work with nxDOOM (and then there's still a resolution issue with the title screens if the WAD origin is DOOM for GP32)... I'd love to be proven wrong though :o
@ diego777: Your directory structure looks like you aren't using nxDoom, but most-likely Doom4DC - I'd suggest downloading nxDoom v2.2b instead. There's a readme.txt explaining the needed directory structure.
[quote author=Christuserloeser link=board=beats;num=1098290109;start=0#11 date=10/31/04 at 02:53:57]? - Have you or anyone else tried this? Afaik all these mods need the commercial DOOM2.WAD to work with nxDOOM (and then there's still a resolution issue with the title screens if the WAD origin is DOOM for GP32)... I'd love to be proven wrong though :o[/quote]I've tried 'em all on the Windows version of nxQuake and they worked fine.
The ones that didn't load up on their own, I combined with the doom2.wad replacement from FreeDoom. :P
I also changed the resolution of the GP32 screens so they'd work just fine on non-GP32 platforms such as Dreamcast. :)
Interesting, but i still think they won't work with nxDoom for Dreamcast :'(
I'll try it out and report back asap though.
[quote author=Christuserloeser link=board=beats;num=1098290109;start=0#13 date=11/06/04 at 21:58:24]Interesting, but i still think they won't work with nxDoom for Dreamcast :'([/quote]If they work with nxDoom for Windows, they work for Dreamcast. It's the same codebase.
hmm any chance of a cd image :)
Let's try them out with nxDoom. DCEvo has a started project that's currently on hold because of the need of the commercial Doom2.wad in order to get them working with nxDoom for DC.
@Meta: Check the Contributors forum at DCEvo. ;)
good stuff nice to see
lets hope we can get an image sorted asap :)