Just upgraded to 4.01 m33-2 :-) works like a charm.
Just to note; i went straight to 4.01 from 3.52 m33-4
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Just upgraded to 4.01 m33-2 :-) works like a charm.
Just to note; i went straight to 4.01 from 3.52 m33-4
so, its nothing new, congrats for updating. now, you want a cookie?
You posted off-topic. This was a tense discussion of DS emulation and you posted "nooby-news" right in the middle of it. :D
DS is one of those systems that requires more care in an emulator than just porting a PC emu... which is why odds of it being done are low. Not zero... just don't get your hopes up. In that respect, it's like 32X (which may actually be coming... notaz has said he's looking to add it to PicoDrive), or Saturn (which is probably the limit of what the PSP could handle): the emulator has to be written specifically for the PSP to use every bit of power available.
The shift from GBA to DS is a rather large jump. The main differences: 16 MHz vs two processors running at 66 MHz and 33 MHz, 256 KB of RAM vs 4 MB of RAM. Not saying it's not possible to emulate it at all, just that expecting gpSP-level emulation is a bit unrealistic.
Now that I can agree with. You're right, it would have to be coded from scratch directly for the PSP in order to get even close to full speed.Quote:
Now whether a dev takes to time and care needed for something like this is an entirely different matter altogether.
It's much like the "can N64/GBA be emulated on the DS?" arguments I'm constantly seeing (I'm a DS guy myself). The answer I usually give is yes, there's no reason why it couldn't be emulated in theory, but there's no guarantee that the emulator would run faster than 1 fps, if that.
The main problem with DS emulation is the fact that the DS has 2 processors, one for each screen. Granted that these two processors are slower than the PSP's, it still makes emulation extremely difficult. My Desktop only has one processor and it has a hard time running a DS. Multi-threading is the only thing that will allow for good DS emulation in the near future, and I don't see a dual-core processor coming anytime soon.
Maybe if there is a breakthrough in decompilation and someone could port DS games to a single screen or something. I'm not being a naysayer, but I don't think it's possible at all. I could be wrong though, and I hope I am, though I think that DC and N64 emulation is a much more realistic final goal.
Still, Jump Ultimate Stars with the English Patch on a PSP would be Ah-mayzin.
Emulation of 2d DS games at a playable speed is certainly possible..
I personally can't see anyone taking up the project though, lack of a touchscreen means that even if it was full speed the emulation still wouldn't be true to the original console (due to no touchscreen)
Not really. The two processors handle separate things, and so a single processor is in charge of drawing to both screens. The ARM7 handles audio, wifi, touchscreen, power management, some buttons, and possibly the micropohone (not sure about that one). The ARM9 handles most everything else. Both must be synchronized in order for stuff to get done. It's not a "one processor per screen" thing at all.