Originally Posted by
Groquick
Hi guys,
First, sorry for not posting this faster. I have not checked any DS dev forum for ages. My bad.
If I understand well, the save does not work on some new cartridges types, which is fortunately not very surprising :(
Anyway, here is the code. I found two folders on my computer, and since i did not know which one was the right one, I just put them both in the attached archive. Maybe one folder is a Visual Studio project while the other is ... something else. I runned a quick compare and the code seems identical in both folders.
Anyway, I guess the easiest change one could do is to disable the level locking feature. I checked very quickly. There is a class named Persistance. This class contains a method called GetMaxReachedLevel. I guess returning 160 (or maybe 159?) there would make the trick.
Good luck to anyone that tries it. The main challenge will be to compile it again!
Ah also, sorry for the "Rush hour movie" disappointment hehe.