Originally Posted by urherenow
By size, I was more referring to the ammount of RAM available to the PSP (and the umulator itself, as well as the rom, needs room in RAM) keeping the memory useage clean will be a chore and that's not counting the fact that you will have to rely heavily on High level emulation, which is
a) not accurate and thus not very compatible (but it will be ok if you're just trying to get Mario64 to run, I guess) and
b)hard to do without having pretty thorough documentation of the PSP's hardware. I'm sure things will continue to progress but as of now you devs are still shooting from the hip and figuring stuff out.
Now if you start actually coding professionally for the PSP... with an actual dev kit and SDK... seems like a double edge sword to me. On the one hand, you will be priveleged to a holy grail of information (and you might be able to make all of the above happen:P) . On the other hand... if you were to share any of that info to the public you'd probably get into more trouble than you can handle. If I were you I'd jump at that opportunity, but I fear the homebrew scene is gonna loose one of it's great contributors.
Anyway, good work and good luck! :)