it need to be atleast 4 times the power of the emulating counsil:DQuote:
Originally Posted by CPU_Smarts
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it need to be atleast 4 times the power of the emulating counsil:DQuote:
Originally Posted by CPU_Smarts
That's an extremely arbitrary number.Quote:
Originally Posted by Acidburn05
Thenlet us all know. For thats what other coders say.
it's 100% dependent on the emulated system and the target platform.
So its about what i was told then.
So what did we agree on?
I was able to port Monkey64 for the 2D portion to the dreamcast and was able to play the homebrew pong game on the dreamcast.
Unfortunetly I know very little about 3d coding, and even less about the dreamcast opengl like api and nothing about the psp 3d api
Troy(GPF)
http://gpf.dcemu.co.uk
So the only problem here is the fact that the rom file is to big to be loaded onto the main ram correct?
Pretty much, and the processor and GPU emulation.Quote:
Originally Posted by Elven6
N64 cart = ~50mB
DC RAM = 16MB
Mario 64 is only 6 mb. But the Dreamcast isn't powerful enough to emulate the N64.