wow. probably the best release of nethack so far. thanks.
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wow. probably the best release of nethack so far. thanks.
Thanks guys for your warm welcome to my first release.
For those of you who don't know what NetHack is, there is a Wikkipedia article on it :
http://en.wikipedia.org/wiki/NetHack
"NetHack is a roguelike [RPG] computer game originally released in 1987. It is an evolution of an earlier game called Hack (1985) which was itself an evolution of Rogue (1980). The name NetHack references the fact that its development has been coordinated through the Internet, though it is not a multiplayer game, nor is it in any way connected with computer-security related usages of the word hacking. The "hack" element refers to a genre of role playing games known as hack and slash for their violent focus.
NetHack is one of the oldest computer games still being actively developed, with new features and bug fixes regularly being added by a loose group of volunteer developers, commonly called the DevTeam.
The player takes the part of a dungeon-delving hero in search of the Amulet of Yendor. The quest spans more than 50 levels, most of which are randomly created. Each level contains monsters, weaponry, magical items, hidden doors and much more.
NetHack is traditionally played using text mode graphics where the dungeon's features, its inhabitants as well as items are represented by single characters. There are also several graphical user interfaces available for the game."
Could you release a source for us hungry coders [some of which would like to learn from your source]
Quote:
Originally Posted by Shaunhoare
Off course, the latest released sources can be downloaded through SVN at http://virtuamunstaz.de/svn/nethack/.
This is VMU's website. Even tho it doesn't have the latest binaries, the source code is what was used to build it.
Pawa
I think I found a bug. When garfield picks something up and moves it, I can no longer pick it up.
Also, I hit harder with my tourist hands than with my wand wielding tourist hands. That can't be right. Even if I can't use magic, anyone can hit things harder with a stick than without one. Thanks! :D
Well pets can pick object up (this means by the way, that they are not cursed). Usually tho, they drop it a short time after and you can then pick them up using the [TOP_LEFT]+[CIRCLE]. Unless its a corpse, then it is possible that they eat it before you do.Quote:
Originally Posted by Psyberjock
Well with a wand, you're not supposed to hit things with it. You are supposed to ZAP them (by pressing the [TOP RIGHT]+[SQUARE] buttons) and then tell the game in which direction to fire the curse. Be carefull tho, if the wand is not identify by something else than its shape or color, because you will not know beforehand what you may cause by zapping it.Quote:
Originally Posted by Psyberjock
Note also that hitting a monster with a weapon or your hand doesn't always do the same amount of damage; Its random. And the maximum damage is calculated according to an awfull lot of things. If you want to get better at this game, I suggest you read the guidebook.txt provided in the .ZIP file. Or download the one attached to this reply.
I hope you will have fun with this game, and don't forget that the main objective is to survive, not to destroy everything you see. :cool:
See ya
Pawa
Still to do :
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- A contextual menu for the 'Inventory' screen
- Display the damage made by the player
- Disable calling the context menu more than once.
- Fix Diagonal movements, they are still difficult to achieve
- Split the contextual menu in two columns
- Keyboard interface for text prompts (Wishing, naming items, etc.)
- Re-enable mouse for scrolling or find a way to display menu that are too long
- Re-enable the top-ten listing when dying or quitting
- Remove the perm_lock feature, as it can cause problems on the PSP when crashing
- Enable scrolling when in ASCII mode
- Any other suggestions?
Yep! I have some suggestions!
- Full Keyboard emulation. Change one of the buttons to bring up a keyboard. tHis ould amke it much easier to use wishes, extended commands, and just commands in general.
- Full mouse Emulation. Again, It doesn't have to be all the time. Maybe a key to enable or disable it. It would just make it a little bit easier to scroll or pick objects.
- As for the diagonal movements, Maybe you could use the analog?
- As for displaying the damage the player deals...that wouldn't be very nethack at all. There has never been a build of nethack that does that. So if you do include that, maybe default it to off for us?
- More tile support, Of the other, larger tile sets that are out there.
- User defined controls. Hey, we all like different classes, and some of us don't need the same commands as others.
- A text editor so we can edit our config files and what not. Or some other form of editor.
- Maybe a custom tile set for the psp version. Nethack hasn't seen new tiles in a loooooooong time. It would make it feel new again. But If you're like me, Coding's your thing, not graphic design. :D
- internet high score server and bones servers maybe?
- Maybe a mp3 player built in. It gets pretty quiet when playing nethack for hours on end.
- oh, and maybe a more friendly intro interface once you get keybaord and mouse in? It's fine the way it is, But it could be a little nicer. :D
Other Random ideas
- Slash 'em Support? Maybe after you finish Nethack, you could move slash em over to psp too.
- Vulture's eye, and vulters claw support? I'm not a big fan of them, But I would guess someone is.
Well, In Any case, Amazing work. This is why my psp is staying at 2.6 :D
----------------------Bugs i've seen------------------------
-The long menu bug, but you already know about that.
-The enhance menu bug. you bring up #enhance, but it's impossible to enhance a skill, because you can't select it, even if it is ready to be advanced.
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I hope some of that helps!
I think it's awesome that someone took it upon themself to keep the PSP Nethack port alive. I'm wondering though, can we play it without the graphical interface? Like with the original letters and @ sign's?:D
Yup!
Hold L and R and hit select I bleieve. It will toggle between tiles and ascii interfaces.
this game is pretty cool. But, a little in depth. Can you save?