Originally Posted by AnonymousTipster
Sounds like it's coming along nicely.
Are you planning on adding a BSP format or another format that could be used for worlds? I was thinking about if I were to do a racing game based on kohkae, it would need to be able to load a world as the track, and then overlay the physics onto that, probably via a different file. IE, you have map.bsp and map.phy which go together to form the track.
The sprite system sounds good, might I suggest an option to set target co-ordinates for the sprite? Say you have a menu which you want to slide onto the screen, which is at x:-100, if you set the target to x:0 and time to 1, it would automatically animate the sprite so that it ends up at x:0 after 1 second.
The other thing i'd like to see is a nice text renderer. At the moment, flib is good, but can't do real-time rendering, so you'd have to render all the glyphs to textures first.
Keep up the good work, and I might have a play with the engine once I've got some time away from my current projects.