lol it might but its going to be a little more tough for the coders i think cause they will have to learn new stuff who knows how this emulator was coded but if it was made for windows it would be a little more tough i think
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lol it might but its going to be a little more tough for the coders i think cause they will have to learn new stuff who knows how this emulator was coded but if it was made for windows it would be a little more tough i think
Here is what the site said about how the emulator was made.
It said that there is a free tool that was used. ;D
"What tools were used to create MorphGear?
Windows CE uses a subset of the Win32 API with the addition of a few other methods. The primary program used to write the emulator is called eMbedded Visual Tools 3.0. There is a free download of it at www.pocketpc.com. It is essentially a version of Visual C++ specifically designed for Pocket PC devices.
How can I contact you?
If it is a question that everyone can benefit from the answer to, please post it to the message forum. Otherwise, send an e-mail to support(AT)morphgear.com."
Wouldn't help.
First off, the Dreamcast does not run Windows CE. A specialised version of Windows CE does exist for the Dreamcast, and that can be used to create stuff. However, we aren't able to use that, mostly because of legal issues. It's the same reason that writing (or, at least, distributing) Xbox stuff using Microsoft's XDK is illegal without a licence, and it's the same reason that we don't use Sega's own development software.
Second, the Dreamcast version of Windows CE is nothing at all like the other versions. It consists of the Windows CE core and DirectX, with pretty much nothing else. Even then, the version of DirectX is nothing much like any other version.
Third, chances are this emulator was developed for ARM-based PPCs. So any optimisations they made are largely useless for the Dreamcast's SH-4. And, believe it or not, many of those handheld PCs are much more suitable for emulators than the Dreamcast is.
[quote author=BlackAura link=board=dcemu;num=1099786970;start=0#12 date=11/08/04 at 10:25:41]Third, chances are this emulator was developed for ARM-based PPCs. So any optimisations they made are largely useless for the Dreamcast's SH-4. And, believe it or not, many of those handheld PCs are much more suitable for emulators than the Dreamcast is.[/quote]
iirc there was an era of ppcs that were sh-3 based. and im pretty sure at least one of the compatible ones listed is ppc based.
not that that affects the use of the emulator, just sayin...