Thanks tinnus,
Good seeing you active on the PSP side. You did a great job on the Zodiac side.
I wonder if Skeezik and Yoyo are interested in N64 emulation. :)
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Thanks tinnus,
Good seeing you active on the PSP side. You did a great job on the Zodiac side.
I wonder if Skeezik and Yoyo are interested in N64 emulation. :)
It doesn't run nearly as fast as the frameskip build but it obviously runs much smoother. It's hard to say if it's better than the old nonframeskip prebuild that was posted earlier, but it does support zip files again wich is pretty nice.
Hey I fixed zip support? Nice :P
Heh, I forgot I could post news and attachments.
Anyway, I have good news: from what I've seen of the code up to now, sound should be easy to implement using the Media Engine (no, I'll not do it :P).
i suggest to you guys not run zipped roms just a suggestion it starts up faster and if you low on memory than having it zipped will do you even worse because it just unzipps it to a temporary folder in your memory stick so just unzip it guys.
Great news! Can I ask you some questions. What's the difference between this build and the one that was posted earlier today? Are you planning to make other modifications of this emu (I understand you are not implementing sound support useing the media engine :P )?Quote:
Originally Posted by Tinnus
I just tried it too. Amazing. Here's what I got for Mario 64 (using settings Tesselate Large Trinagles: yes and Texture Update Check Disabled):
Mario's Face (start screen) 7.x fps
Select file Menu: 30-35 fps
Peache's letter: 10-17 fps (most of the time it was over 13 fps)
Flying around the castle: 10-13 fps
Courtyard: 10-11 fps
Inside Castle: 12-18 fps (was over 13 fps most of the time)
Star Select Screen: 67 fps
In game level 1: 7-10 fps
The game is really playable now. Few graphical glitches! :)
Does this emu use the Media Engine? If it doesn't sound could be coming soon. I'm so excited about this emu right now! :) :) :)
No, I don't think it does (yet). I hope Strmnnrmn (did I spell that right?) will be implementing it in the future.Quote:
Originally Posted by Video_freak
I see i didnt try the first R8 will give it a go. also to compare.
Great news Mr.Modem! And btw, you spelled StrmnNrmn wrong, there's only one "N" in the middle. You didn't capitalize the first "N" too. ;)