As far as I've got is to get Rein loading off my SCL, using the Superkey to boot it, but although it says it's succeeding in dumping the saves, they're nowhere to be found on the card :(
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As far as I've got is to get Rein loading off my SCL, using the Superkey to boot it, but although it says it's succeeding in dumping the saves, they're nowhere to be found on the card :(
The .nds file i sent you a link to needs to be run off of the supercard lite. so you'll need to be able to boot to the supercardlite menu with that microSD card loaded with the .nds file. Then once you load up the .nds file using the SCLite it will dump the save file onto the root of the microSD card. The save file should be named something like this.....NEW_MARIO-07-06-13_17.56.43.sav
Thanks. I know that's what the plan was - running it off the R4DS was a work-around as, aside from Rein, I haven't been able to get a single .nds file loaded off my SCLite (Rumble version, does that matter?), including ones which happily run off my R4DS.
Could you confirm 2 things for me?
1. What does the Supercard software do? The one which I feed an .nds and it outputs two files, one of them a save. Is that something I need to do with your eepinator file? I haven't, but your last post implied that I don't need to.
2. What is DLDI? I've tried looking, but I just don't get it!
Finally got eepinator working on the SCL, just had to upgrade to v1.82 of the firmware and then the file you sent me ran perfectly. Many thanks.
Surething, glad you got it working, I never gave the firmware a thought, guess I just figured most people run the newest.
Okay, this might help clear up some confusion. The Supercard patcher there is only for commercial games. Homebrew games should be copied directly to the card and run from there. The only patching that homebrew sometimes needs is DLDI (will get to that in a minute).
However, the Supercard Rumble series previously had an issue where anything compiled with the latest r20 release of DevKitARM would not boot at all, so you'd have to launch it from DSOrganize or Moonshell for it to launch. With the 1.8x firmware update, the Supercard team fixed this issue, so now many homebrew applications boot that previously did not.
DLDI is basically filesystem access code. The developer reserves 32 kb of space for filesystem access code, and you then patch in the code for your specific device. The easiest method of doing this is using DLDIrc aka "DLDI right click" which adds a right-click menu to all *.nds files.
See http://wiki.pocketheaven.com/DLDI for a bit more info about DLDI.
how do i make this work for the max media dock
Not sure what happend, I'm using Datels Games 'n' Music. When i try saving the Eeprom from a GBA game to FAT it works. But once i try putting the Rom file back onto the GBA game it says Verify Failed at 01 bytes.
This is Bowser. I like your software, but it doesn't seem to create an eeprom for me. I patched it and everything. What is wrong?
OKay, so I'm new to this. Recently I got my friends other DS Lite and I was thinking about buying a CycloDS Evolution card as I've gotten pretty far in some games using the No$Gba emulator. Anyway, details aside, how could I rip the .sav files to my actual cartridges.using this card with the backup tool?