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Originally Posted by Balthasar00 View Post
Miyamoto :
Wii hardware is not far from GC.. (6 years old) Besicaly, the Wii is a GC boosted. Has a Devs, can you realy be that much Lazy ?
whats your point?
Simple, since they already have tools and knowlegde, they should be ready to give better looking games than that.
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Not far from xbox v1 but under it. Wii dosen't match xbox graphics ; Halo 1/2, Ninja gaiden, DOA etc.. HDTV sets are becoming cheaper and XBOX360/PS3 will deliver way better games in the near future. Wii should follow the DS sucess story. Fun games, original and tons of RPGs.
Ok I was wrong. Indeed, Wii is stronger than Xbox V1. Ubisoft staff said however in an interview for Red steel that some shadings effects on xbox couldn't be acheived (so far) on the Wii since Nvidia earn some of those and ATi don't.
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The gamecube had superior texturing capabilities even though it used what we would clasify as a non-standard shader engine, so my point is it's probably some trivial direct x shader function [or as I thought earlier that propriatary Nvidia fog method that was more costly on ATI chipsets at the time] that is easy to do on xbox, but a little harder on wii.
Sofox - the reason you hear Wii quoted as 'just above the XBox' is simply that the CPU runs at the same speed (733 MHz), while the GPU runs at a slightly faster speed (243 vs 233 MHz). However, both parts were completely different (Intel vs IBM; NVidia vs ATI) so they aren't comparable, something people tend to ignore.
Even though GC had a much slower CPU and GPU in terms of clock speed, it wasn't as much less powerful than XBox as that comparison would suggest (and some of the difference is due to its anaemic memory; Wii has, again, slightly more memory than XBox).
Direct comparisons between Wii and GC are possible. So yes, Wii really is 'GC 1.5' although in terms of memory it's 'GC 2 and a bit'. If you consider RE4 with the textures twice as detailed and 1.5 times as many polygons or effects etc, that should be about the limit for Wii. (Disc transfer speed is also a bit more than twice as fast, but in terms of streaming data during play, that's only proportional to the memory / potential texture size; so load times ought to be about the same as GC.)
I think memory was a significant limiting factor on GC (just a hunch based on crappy textures...) so really it might be closer to GCx2 than GCx1.5 in practical terms.
As for XBox? It's not comparable. For a hunch, though, if we're using these 'console multiplier' numbers, I'd suggest maybe XBox 1.3?
In the end, its not about graphics, it about feeling. Give me somes of thoses Japan exclusives rpgs like Dragon quest V remake wich haven't been released here in america.