Guys, extra RAM isn't going to really do ANYTHING for speed. That isn't how things work.
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Guys, extra RAM isn't going to really do ANYTHING for speed. That isn't how things work.
[sarcasm]LOL, as if a coder would know anything. Everyone knows the slims extra ram causes the psp's processor to clock in at 1ghz... and shoot lightning bolts. [/sarcasm]
Speeding it up will be done in code, not with hardware. The extra ram might make things easier, but dont quote me on that.
Listen to the cap'n.
Just look at No$GBA. The whole program clocks in at around 100k, but save a few compatibility issues, it can play many ROMs better than VBA.... Heck, it's even capable of playing NDS stuff now, too!
Again, the key is in spiffy, sexy, streamlined code. The original N64 had 8MB of memory max (with the expansion pak), so you don't need much more than that to run games.
Also, PC emulators tend to suck up memory because they have to pre-load ROMs to make the seek times fast enough. HDD's just don't cut it. You don't have to do that on the PSP, since you're reading off a MemStick that's MUCH faster than any previous console's cartridge format.
lol i will buy a slim if this is true... its annoying to hear banjo and kazzoie not being able to play their instruments at the right speed....
so I was just going to make a thread asking, but I guess I'll ask here.
Daedalus is more playable than monkey64?
And is goldeneye playable and enjoyable yet? Or naw?