Since when do reviews include everyones point of views. Reviews arnt always right, and that is one persons view (the reviewers)
I don't know much about which one does what better, but saying Folding@Home proves what is superior is garbage. They could implement in on the 360 if they wanted to, but they don't for some reason. And isn't the 360 proccesor able to do 3 cores? Not hyperthreaded.
what a biased rant lol
fanboys usually only have one of the systems so they automatically believe its far superior than the other. Console comparisons is no better than some dudes comparing their penis size because even if they end up winning they just saw another dudes shlong.
stop obsessing over one or the other
First off, Valve devs said TF2 maxed the 360 and that the PS3 had more than enough head room. It was in an interview on N4G and various other gaming sites before Newell had it removed with threats of legal action. (kinda funny, his own devs don't agree with him and state it publicly, he puts his lawyers to work...)
Secondly, RS6, UT3 are all Unreal Engine games, that use the same engine as GoW. So I think it has been matched. As well, the Unreal Engine that exists right now is already superior to the one in GoW.
Stanford University basically said:
"We could do it on the 360, but it would offer nothing significant to the project and we wouldn't want to be responsible for what could happen." (obviously referring to 360 meltdowns).
Sorry, but I think a group of scientists and computer engineers would know a lot better than any of us.
http://www.joystiq.com/2007/05/05/ps...e-folding-war/
Here's one. I'll try to find the other where my paraphrased quote came from. But this should be enough to quell the notion that the 360 is even comparable to the PS3, in terms of raw computing power. It is not even close. But raw computing power isn't enough for great games, making the Cell the PS3's achilles heel of sorts...