When's the Dreamcast port comming? ;)
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When's the Dreamcast port comming? ;)
I'm using the grp from the 1.4 Atomic Edition. I've noticed that the arc of turns can vary and can make it difficult to aim or go where I want.
For example, I click the right d pad a couple of times, and the turn is ~5 degrees, but the third time, it's a 45 degree turn.
Anyone got some pointers on my Duke compiler errors(I haven't changed any of the code):
sorce V1.6 (New)
make -C arm7
make[1]: Entering directory `/d/temp/NDS/work/arm7'
template.c
arm-eabi-gcc -MMD -MP -MF /d/temp/NDS/work/arm7/build/template.d -g -Wall -O2 -m
cpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer -ffast-math -mthumb-interwork
-I/d/temp/NDS/work/arm7/include -I/d/temp/NDS/work/arm7/build -I/d/devkitPro/lib
nds/include -I/d/temp/NDS/work/arm7/build -DARM7 -c /d/temp/NDS/work/arm7/source
/template.c -o template.o
d:/temp/NDS/work/arm7/source/template.c: In function 'main':
d:/temp/NDS/work/arm7/source/template.c:120: warning: implicit declaration of function 'readUserSettings'
d:/temp/NDS/work/arm7/source/template.c:124: error: 'PM_SOUND_MUTE' undeclared (first use in this function)
d:/temp/NDS/work/arm7/source/template.c:124: error: (Each undeclared identifier is reported only once
d:/temp/NDS/work/arm7/source/template.c:124: error: for each function it appears in.)
d:/temp/NDS/work/arm7/source/template.c:124: error: 'PM_SOUND_AMP' undeclared (first use in this function)
d:/temp/NDS/work/arm7/source/template.c:130: warning: implicit declaration of function 'initClockIRQ'
make[2]: *** [template.o] Error 1
make[1]: *** [build] Error 2
make[1]: Leaving directory `/d/temp/NDS/work/arm7'
make: *** [arm7/Duke3DS.elf] Error 2
Sorce V1.4 / sorce v1.3 (20-3-07)
arm-eabi-gcc -MMD -MP -MF /d/temp/NDS/work/arm9/build/unix_compat.d -g -Wall -O2
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer -ffast-math -mthumb-interw
ork -I/d/temp/NDS/work/arm9/source -I/d/temp/NDS/work/arm9/source/buildengine -I
/d/devkitPro/libnds/include -I/d/temp/NDS/work/arm9/build -DARM9 -D__NDS__ -DPLA
TFORM_UNIX=1 -DUDP_NETWORKING=1 -DNET_MENU=1 -c /d/temp/NDS/work/arm9/source/bu
ildengine/unix_compat.c -o unix_compat.o
linking Duke3DS.arm9.elf
dirent.o: In function `closedir':
d:/temp/NDS/work/arm9/source/dirent.c:68: undefined reference to `dirclose'
dirent.o: In function `readdir':
d:/temp/NDS/work/arm9/source/dirent.c:42: undefined reference to `dirnext'
dirent.o: In function `opendir':
d:/temp/NDS/work/arm9/source/dirent.c:16: undefined reference to `diropen'
global.o: In function `dukescreencapture':
d:/temp/NDS/work/arm9/source/global.c:927: undefined reference to `mkdir'
global.o: In function `setup_homedir':
d:/temp/NDS/work/arm9/source/global.c:879: undefined reference to `mkdir'
d:/devkitPro/libnds/lib\libfat.a(libfat.o): In function `fatInit':
e:/projects/devkitPro/libfat/nds/../source/libfat.c:111: undefined reference to
`chdir'
collect2: ld returned 1 exit status
make[2]: *** [/d/temp/NDS/work/arm9/Duke3DS.arm9.elf] Error 1
make[1]: *** [build] Error 2
make[1]: Leaving directory `/d/temp/NDS/work/arm9'
make: *** [arm9/Duke3DS.elf] Error 2
Thanks!..
superduffman2, are you using an old version of libnds and devkitARM? It compiled fine here using latest libnds and devkitARM r21.
I think it would be a lot better if the turning were slowed down. Is that a possibility? I hate being chased by some creep and keep shooting around him because the D-pad turns so fast. Also, could it be possible to make it so God Mode and All Items codes are selectable in the options or possibly from a menu when you hit select?
The framerate is smooth, the game runs fast, the graphics are great, but the controls need work.
Hi, again.
Im now trying to get it running on no$gba but am getting "Unable to initialize media device!":(
have looked at:
http://www.neoflash.com/forum/index.php/topic,3934.msg
+
http://forum.gbadev.org/viewtopic.ph...e%3E%3C/div%3E
1) can't find Dldi for no$gba
2) download newest "fcsr.dldi" + dlditool32 & patched Duke3DS.nds
3) Tried loading "Duke3DS_fs.ds.gba" => make file, looks good for this file to work
4) ??
But Is still not working!?!
Why wont "Duke3DS_fs.ds.gba" work on the no$gba?
Sorry If I'm just missing something really simple.. But I have been looking! :confused:
P.S.
http://gpf.dcemu.co.uk/fcsrDLDI.zip
http://gpf.dcemu.co.uk/fcsrimage.zip
redirected to http://gpf.dcemu.co.uk/ with no files
Duke3DS_fs.ds.gba works fine for me on no$gba thats what I use for most of my dev testing for this.
both fcsr zip files can be downloaded from my site http://gpf.dcemu.co.uk/ look on the left nav bar under Utilities.
Troy(GPF)
were do i get the grp file?