Explain to me why being able to have it automatically realise its a correct file is bad thing?
If its a bad thing why do most emulators do it?
I'd really like to know why something thats a big hassel is better.
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Explain to me why being able to have it automatically realise its a correct file is bad thing?
If its a bad thing why do most emulators do it?
I'd really like to know why something thats a big hassel is better.
[quote author=Hola link=board=help;num=1092056156;start=0#8 date=08/10/04 at 11:15:57]I'm not insulting the porters at all. I'm saying the way mame goes about things is primitive and no other emulators do it. If you had to have the correctly named rom for every snes game you have i'm sure you'd see 1000's of post over at snes9x or zsnes saying wtf doesnt this work and blah this.[/quote]Comparing the way MAME loads roms to the way SNES emulators load ROMs is assinine. You are aware that MAME consists of several romfiles in one zipfile, right? That's the whole reason why MAME has naming conventions, so that ROMsets with similarly named files won't get loaded on accident. If you have invaders.zip and comsicmo.zip both loading invaders.h, invaders.g, invaders.f, and invaders.e, do you really expect the emulator to know the difference between the two sets? Of course not, that's why MAME has naming conventions. I think you'll find it's the same in all arcade emulators that emulate more than one system. It's not just MAME.
Okay let me try this again..
Can ZSNES play renamed SNES, GENESIS, Atari2600 roms?
How many different types of NES hardware are there?
How many NES roms come in 12 rom files?
You're talking about an emulator that emulate 1 machine. Mame emulates thousands of different machines, and on each machine there are up to 20 or so different romsets.
If Zsnes was able to play a renamed Arcade Pengo romset then talk..
Right now you just look seriously ignorant..
I mean take a minute and explain how you'd actually go about doing this.. an BTW there are few roms that have the same checksums in the entire mame library.
[quote author=Hola link=board=help;num=1092056156;start=0#10 date=08/10/04 at 16:41:19]Explain to me why being able to have it automatically realise its a correct file is bad thing?
If its a bad thing why do most emulators do it?
I'd really like to know why something thats a big hassel is better.[/quote]
[quote author=Kamjin link=board=help;num=1092056156;start=0#4 date=08/09/04 at 18:38:06]
Role reversal...I'll take the other approach this time..
I've got a board here there's 32 eproms, and 6 proms.. I've dumped them into binary files.. can you tell which one is which? now I have over 100000 of them.. they're all named randomly, can you tell which game they came from?
If you can then please post an algo. that takes less then a few months to execute..
[/quote]
Yeah... I had a dog like that once...
no matter how hard you try, it just doesn't understand the concept of "pee on the carpet and you're gonna get kicked"
Ok lets clear this all up. Single Arcade is the name of the topic. I asmued the person ment single system builds of mame. And when mame is only loading 1 system its pointless to have these over messures.
[quote author=Hola link=board=help;num=1092056156;start=15#15 date=08/10/04 at 19:52:40]Ok lets clear this all up. Single Arcade is the name of the topic. I asmued the person ment single system builds of mame. And when mame is only loading 1 system its pointless to have these over messures.[/quote]MAME wasn't built for single arcade builds. The Dreamcast builds are often built as single game builds because of the ram limitations that aren't present in PCs. If you want to rewrite MAME for the Dreamcast to recognize any zipfile you throw at it, be my guest.
Yea, the way the single game emulators are made is literally just mame with all the drivers and cpu cores that are not needed for the one game taken out.