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I never said that just because the PSP has "more megahertz" than the Dreamcast, it can handle any Dreamcast port. I meant that the PSP running at 222 MHz probably could not handle a Sonic Adventure port very well at all and that the recent unlocking of the handheld's potential could help Sega port SA with more ease.
Fair enough.
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And yes, PS2 and PSP lacked VRAM in comparison to the Dreamcast. But both have graphically superior games. You're right, Sonic Adventure couldn't be done on PSP...in the same format it was in on the Dreamcast.
The PS2 overall was more powerful than the Dreamcast, but the DC still had a few tricks that the PS2 could not do. While on average the Ps2 has graphically superior games, the DC still has a few that the PS2 can't touch.
The PSP is not superior to the DC. It's like a Playstation 1.5, putting it in the same neighborhood as the DC, give or take. It's debatable which is more powerful, but neither has a clear edge.
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And yes, Gamecube received a port of Sonic Adventure. I'm not sure if the Gamecube had less VRAM than the Dreamcast, but the port was very well done. Models were larger and had a higher polygon count, and overall everything in the game was enhanced. Did it use the same engine that the DC version of SA used? Im not sure.
SA on the GameCube was a direct port with no graphical enhancements. All that was thrown in were unlockables.
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Before you continue, can you tell me how much VRAM the Gamecube has?
The GameCube has 1MB of memory for the frame buffer, and 1MB for texture memory. However, the GCN also featured 8x texture compression.
So, theoretical texture memory available from top to bottom, account for compression where available, is:
Dreamcast = 42MB
Gamecube = 8MB
PS2 = 3MB
PSP = 1.6MB
Again though, we have different architectures. The DC relied on a lot more memory and compression for storing textures. The PS2/PSP would store them in system memory and shuttle them in and out as needed. The GCN, with it's two-layered system memory, could do mix what the DC and PS2 did.
Like I said before though, SA is a first gen DC game, and likely didn't make much use of the DC. A stripped down port should be doable.