Dude this would be sweet for new looks of emus and other such projects and I really want to check out that emu is there any news on that for both NES and SNES
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Dude this would be sweet for new looks of emus and other such projects and I really want to check out that emu is there any news on that for both NES and SNES
[quote author=scherzo link=board=homebrew;num=1092935388;start=30#39 date=09/09/04 at 08:58:55]I was also thinking the same thing. It would take little effort to make what I've done so far into an easy to use API. I have been considering to use it to do the menus in NesterDC SE. But, to be honest, I don't know Flash and don't feel like learning it right now.
So, yeah, I'll see if I can whip together a lib that could be dropped into the kos-ports tree nicely.[/quote]
it would be cool to use flash to make animated menus for DC apps, Flash is not to hard, sure i learned it ;D
[quote author=Eric link=board=homebrew;num=1092935388;start=30#40 date=09/09/04 at 09:02:43]...is there any news on that for both NES and SNES[/quote]
No news for Super Famicast. Life has been rather hectic lately: switching jobs, rear-ended someone, car in shop, got rejected by Midway games. So I'm in no mood to work on something as frustrating as Super Famicast. I don't even know what to do with it now anyways. I'm not going to write any sh4 code. Forget that. I would consider it if I could debug. But trying to find a bug in thousands of lines of assembler with no means of step by step debugging is something I don't ever want to do.
As for NesterDC SE, the biggest thing preventing me from finally finishing that up is a theme. Like I said before, I've been considering doing the theme in flash, but I don't really know flash. The thing is, Mikey was working on a theme for the theming system from Super Famicast. Then I told him that I was going to do it in flash instead. So he stopped working on the his theme of course.
Here's what would really help out if someone is up to it... make a flash interface for NesterDC SE. Since I've ported that flash player, I really want to use it in a real application.
If someone would like to do it, contact me and I can give you the specifics of what I need. Of course, you'll have to do it without actionscript, which, from what I understand, is not necessary to do a menu. Look at some of the examples in the release of DCFlash. Some of those movies are very interactive and they must be doing it without actionscript. Anyways, if someone could do that. I think it would be so cool. Thanks.
Nice like to use a lib like this for stuff be best release of the year i think. Good job scherzo
i could maybe work on something... have you got more specifics on what the menu would have on it... what links buttons etc.
Will this totally eliminate the possibility of it being theme-able?
i'd presume you could change the swf flash file for a new theme i guess...
[quote author=smiles link=board=homebrew;num=1092935388;start=45#45 date=09/09/04 at 13:58:27]Will this totally eliminate the possibility of it being theme-able?[/quote]
No, it will be "themable" by making your own swf and replacing it with the original. Of course, your interface would have to meet specific requirements in order to be fully functional.
You see, NesterDC SE will be able to intercept GetURL actions from the Flash movie and get what their "URL" was. But instead of passing using URLs for the button's click action, I'll define a set of action strings that are used instead.
This way, the Flash movie can control behavior in NesterDC SE. I hope this is enough to make it happen. The more I think about it things though, the more I feel like we might need actionscript to get this done. I've just gotta do some tests. One thing that concerns me is the ability to fire events in the Flash from NesterDC SE. This could be used for setting up some of the menus with a saved configuration.
This basically means that I've gotta do some research to come up with adequate specs for someone to follow. But I'm sure someone could start on the design aspect of it now.
lol i got something in my head but i am not very good at art and how to do these things i wish i could though
i would be up for main a flash menu too.
btw when u say no action script works, some must do as the buttons would work, i.e. get url, goto next scene etc.
what action script does it support? does it support stop?
if your not sure i can test it tommorrow myself
What I'll do is make a Windows based player from the code I have. Then you guys can test compatibility all you want without doing it on an actual DC.
sounds good... i'm definitely gonna have a go at an interface :D
what buttons would the front page need.... basically what information would this be presenting... a credits screen, a vmu screen, a game select screen im guessing...?
Im intrested in the lib version have you started some work on that. Would be good for kos.
Schzero dunno if you've given up on the idea of making a flash menu, but anyhow as today was a particularly slow day in the office, i spent a lot of it playing around with illustrator and came up with some fairly cool vector stuff, that could work pretty well on a menu... interested?
http://www.ben-hosier.com/images/nes.jpg
nice souLLy pity bout the window in the bottom left hand corner though, i think you could deffinitely do without it. ;)