Lol Good Point, By Friend Is A DS Fanatic, And He Always Brags About Mario Kart and Mario 64 DS So If I Could Get Those Running On My BEAUTIFUL PSP then I Could Show Him. Keep Up The Good Work Psmonkey!
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Lol Good Point, By Friend Is A DS Fanatic, And He Always Brags About Mario Kart and Mario 64 DS So If I Could Get Those Running On My BEAUTIFUL PSP then I Could Show Him. Keep Up The Good Work Psmonkey!
God sometimes I should think about coding when i'm more awake.
Anyway New Present comming this weekend. Exspect a huge explosion. Maybe some fireworks but we're saving the parade for when mario works.
Awesome!!! But we'll just save the parade for Mario 64.LOL But we could have fireworks for the weekend!!!
God, don't taunt us like that! Now I'm too excited!
Quote:
Originally Posted by middlemaniac
Emulated fireworks yes!
So, we talking real fireworks, or the fireworks at the end of a level in Mario?
Fireworks Demo :)
LOL, What's the present anyway?
Small update,
I spoke too soon. I am still having issues but I keep moving things more and more forward. I fix a few issues in my memory handler & added many many many more opcodes. So far things are progressing but not as far as i wished.
Alot of demos are still stuck somewhere. A few like Firedemo are progressing but just not rendering anything. A new demo Super Fighter Demo actualy fully works now (yay).
I'm still working like crazy to hunt down the bugs but it takes a bit. I think the issues comming up now are due to a lack of proper emulation in the memory system (had an issue of this recently with it writing to a status register it shouldn't).
Anyways I'll post some new screenshots once I get more fixed (this was supost to be the monkey present as it always will be this if its a monkey present) and working.
Oh well, it's not progressing as fast as we'd all like. I look forward to the new shots and updates.
Oks PSmonkey follows its good work, and take its necessary time
Wait, you mean on psp, right, because project 64 for PC has online multiplayer. which the source is availab;e for. I think it could me modified to allow multiplayer. but yes lets not jump the gun ;)Quote:
Originally Posted by Voltron
My view on all of this is the following: You are an amazing coder, and I cant beleive how well you are doing. But to me, seeing how Snes even doesnt run PERFECTLY, I dont think games like Legend of Zelda OoT, will every be at a playable state. The PSP can handle the graphics no doubt, but not when being emulated. I only hope my words come back to haunt me some day, and it looks like you could prove me wrong. In my oppinion though, it would be better to code a converter. Something that could convert n64 roms into an eboot. Im pretty sure something like this exists for the PC, though it didnt work very well, but it shows its possible.If each game could be converted, then no emulation of sorts would even be needed.
But I really dont care. I cant wait to see what you add next to this thing regardless. Keep up the amazing work, and dont forget, Mario is waiting.
What you sudgest would be difficult but is simular in a sense to dynamic or static recompiling of the rom instructions. This is something I ultimately plan to add into the emulator for playable speed. Psp & N64 Cpu are very simular in alot of ways. The only major differences is the n64 had 64bit registers and the psp only has 32bit. Yet at the same time a majority of n64 instructions were 32bit with a few 64bit instructions. With some tender loving care it should not be a huge problem.Quote:
Originally Posted by WACOMalt
Hey just a small note but other then doing a few small things I am gonna take a break from monkey 64 today to work on iris. My head is still spinning after trying to trace bugs over the weekend.
I have a nastly bug regaring n64 star demo that is writing an address into memory (somewhere, not sure when its writen yet) and then later loading that value back up and jumping to that address (which is an instruction jumping to its self). What makes it hard is the fact the section of code that makes the branch is fine and dandy as this section is looped numerous times but later something writes the address to branch to a looping jump instruction. :(
Anyways like I said. I am going to write a few things today like a screen capture code so I can take shots of stuff running. Then i'm going to put some time into iris.
WOW! Psmonkey you are the coolest coder I have ever seen! Keep up the good work, can't wait fo Mario 64!!!!
Here is the clean screenshot I promissed ( I just quickly copied my screen snag code from iris ).
Wow. Looking good. Good luck with the emulator.
I've never really understood what's involved in writing an emulator, how much work would be involved in writing a dynamic or static recompiler and what does it do? Does it patch the functions called by the game and make them compatible for the PSP CPU as they are called?
Is this a PD rom for the N64? It looks amazing! But why isn't it 3D?
Yup it is a PD rom for n64. Most n64 pd roms are 2d. If it was 3d it would not work at the moment since 3d requires rsp emulation and I haven't even begun to touch the rsp (alot of work involved & I want to get other things working first).Quote:
Originally Posted by middlemaniac
[Note: This is to my knowledge]Quote:
Originally Posted by jas0nuk
In a nutshell, you rebuild the ROM so it calls the hosts native registers instead of the orignal platform ones. This can only be done if the platforms hardwre are simiilar.
The reason why it is faster is that you have a lower operation overhead for the 'emulator' since it is calling the hardware directly rather then having to go through middleware and wasting instructions/operations to translate the hardware calls.
The downside is that you have to know the hardware in and out to pull it off effectively and only work with a limited number of games.
There are some good 2d commercial games for N64 one being Bangai-o (only 16 meg ,might be good for testing)Quote:
Originally Posted by PSmonkey
Give us lots of updates. We'll be watching and waiting!
Thanks a ton!
I LOVE YOU PSMONKEY!
Good work but how are you supposed to download it? and could someone give me some links to downloads that work with a psp version 2.6?
give the guy a break!
Its not ready yet.
#1. You can't download it yet.
#2. It probably won't work on a 2.60 PSP.
keep up the good work man. i just saw you mentioned in PSM!!!! you are going to get an unbelievable number of support now. tons of luck.
Before I upgrade my PSP to 2.6 in a couple of hours to play GoC, will this emulator ever work with 2.6? Is it possible?
Doubt it because you can't use 2.6 firmware to access the kernal support that 1.5 homebrew friendly firmware has. Also this question has been asked a 100 time look around before you ask questions like this.
PSmonkey you know you have my support 110% but I have a question. I mean just be strait foward I know you said you could maybe one day in the future have Mario64 running at 30 frames per second but how playable is that really? I mean 30 frames per second isn't that like trying to play game boy advanced with the emulators available for the psp (slow as hell). And not trying to bust balls but I mean I don't ever see games like Zelda Ocarina of time ever possible. Please correct me if I'm wrong. And believe me I hope im wrong.
You are amazing, From all the spanish-speakers psp scene lovers, I´ll say you, We appreciate your work, man!
The original Mario 64 ran at 30 fps...I'd say it was playable.
DVDs run at 30fps... Id say they're watchable
sure but also do realise the mario64 is running at 30fps but synced to a 60hz display. If an emu is running at only 30fps it means mario would be doing 15fps since its only doing half the speed.
:) I want to know I eat that monkey 64 makes to twirl the rom with the emulator, somebody I can help me :confused:
Big up to the Monkey Dude!!!
Quote:
Originally Posted by leandro batera
What ????
Hehe yeah I guess english isnt his first language. In response. Read the READ THIS FIRST thread.
we love Engrish!!!! :)
WTF?????????Quote:
Originally Posted by leandro batera
I want to know I eat that monkey 64 makes to twirl the rom with the emulator, somebody I can help me
WOOOHOOOOO 50th Post!!!!!!!!!!!!!! :) :) :) :) :) :)