PSmonkey we need some feedback lol... keep us updated on what your doing.
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PSmonkey we need some feedback lol... keep us updated on what your doing.
My thoughts exactly :cool:Quote:
Originally Posted by $n!pR
I luv PSmonkey's emu, and all its missing is the gfx, but I think itll turn out better in the end beign hardcoded for the PSP, then again, this new emu is being ported from his own PC emu, so he knows all the code already and jnows what he can change too work for the PSp, so tis like he is hardcoded for the PSP.
The only reason he beat you to the punch monkey is cuz he had a head start, hes been coding his emu for the PC for a while, and it was prolly pretty easy for him to port his onw code to another platform
UR STILL IN THIS RACE!! I still back you up all the way PSmonkey!! :D
Well, I just got back from playing level 1 on Super Mario 64 on it (Yes, the ENTIRE level, well, the first star anyway.) It took me about 30 minutes from the time I booted up the ROM to when I got the star. Quite simply, I was impressed.
One thing that struck me as odd is that when I first started the game, everything looked absolutely right except for Mario. As I got further into the game though, textures got more and more screwed up. For example, as soon as you go into the first painting, everything is white (well, almost everything). I began to think that the textures started to look worse, but I payed no heed. After a few minutes, the sky had smilies, and mario had signs as a face. Well, after I fought the first boss (you could only tell it was him because you could see the crown and mustache), and it took me back to the castle, EVERYTHING was screwed up. The ground had grass, the walls had letters and numbers and faces, and when I went outside it was even worse. you could still tell what everything was, only the textures were screwed up.
I would have taken screenshots, but whenever I enter debug mode and press square, it says that a screenshot will be taken upon next resume, and then it freezes up, and I have to restart my PSP. If anyone can help me figure that out, I will gladly take screens.
I'll post this on his forums as well, just in case he didn't know about this issue, although I'm sure he probably does.
I have the same problem with the screenshots.
So do I:(
What firmware are you guys on?
Ya, I think we should stick with M64 as at least its more compatible and runs faster in INTERPRETER MODE :p. It will be a lot better thats one thing you can count on :D
Well of course I'm gonna still support Monkey. What I'm saying is that I support them both equally, since they're both working toward a common goal that everyone wants.
Btw, has anyone tried Zelda yet? It says in the file in the emulator that it's playable O_o"
And I know this sounds really retarded, but I'm thinking of trying to get through ALL of SM64 on my PSP. I'm on 2.6, so it's gonna have to stay constantly on or I'll have to start over. But I'm worried that leaving it on for a few days straight, even if it's plugged in, will **** it up pretty badly, so I probably won't.
=\
Both Zelda's aren't playable due to the fact there too big.
yep, roms over 8 MB wont work in this release...
Psmonkey, is it possible to take his textures and graphics out of his emulator and put them into yours? Then you could work on improving those grafix so the grafix would be super.
Uutt ohh....I have a feeling that this is going to slow down Iris even more...
Keep up the good work PSMonkey, I know your's will be much better in the long run! (And I look foreward to it!)
actually i believe mariokart was over it and it still got to the title screen :confused:Quote:
Originally Posted by Xiro
Load the title screen and freezes. Monkey 64 is still better, as it can get ingame in Mario Kart :)Quote:
Originally Posted by lildude9232
Sorry to hear about this Psmonkey... but you should highly consider working along side with StrmnNrmn to create a better emulator. With the two of you working on one project, you will have a perfect emu out!
im sure the guy who made this wouldnt mind helping psmonkey to get textures working, his emulator is open source. It seems like right now that textures is one of the main things holding monkey 64 back. Obviously monkey64 will be a better emulator in the long run, but hopefully this new one will give monkey64 the little push that it needs.
yeah I believe that file is from the pc version of the emulatorQuote:
Originally Posted by ZFB8
and i heard somewhere that roms that are 12mb works to
hehe yea now all monkey needs is mario64, and if u can get that going good u will have at least 3 good games = quest, mariokart, and mario64
!!!!PSMonkey and Daedalus unite knowledge and we will have a super N64 emulator !!!!!
Guys, I am not quitting. This emu will just only make me work harder to get something out sooner.
THE HUGE PROBLEM RIGHT NOW IS I AM STUCK AT WORK BECAUSE OF STUPID MILESTONES. MY PROJECT AT WORK MUST BE IN ALPHA STATE BY TONIGHT.
Ds sucks. :( god i want to do a psp game.
Anyways more status update later this week. I am gonna look long and hard in the texture code to find the bug that i still have.
Not to bring everyone down, but there is still plenty of work to do. We still need
-Sound
-Save states
-Better FPS
-Color production
-Higher size roms to even READ
I dont mean to be a bad guy the work done here is phenominal and you both shocked the you know what outta me but i def do think you guys do need to work together. It would further help the process as a whole and avoid all of the "Who released this first? Who's source code is this? Who should get the recognition?" etc etc. bullshit we dealt with with "Sonyxteam" and "MPH" with the downgrader for 2.00
Have confidence and faith in what you both contribute and it should kick some major butt
Nintendo Ds does´t suck :mad:
I think that they should collaborate. But not to end the non-existant ego war, or to end the who-gets-recognition thing. I think that they should simply because this whole project is for the people who play it, and for the scene. In the end, not too many people will know who made the emulator anyway, but they WILL remember the emulator itself. If they both collaborated, I think it would reach a final state much quicker, and they both would get equal credit anyway. Only good can come out of them working together, and it will only further the scene.
But still, it's their call, and I respect any decision they make, and to be honest I don't really see them coming together to make one super emulator anytime soon.
But all the same, good luck to both of you.
Props to psmonkey. When i saw the new emu the first thing i though was... psmonkey is ganna bust out some super coding and release his emu very soon. I know if i was in your position i would have a strong boost of coding madness.
Anyways dont worry about it or over work yourself, in fact as many have already stated i suggest you two work togather as you both have a common goal, both have extreme coding knowlage, and both have the desire to make a n64 emu for the psp. Even if working togather is not possible i think you two should share ideas/thoughts on a give and take basis, which in my mind would eventually lead to a combined effort.
Right now the spot light has shifted a bit, but as soon as a m64 build gets out im shure that it will shift right back. An emu from scratch is IMO alot better then a port, and will most deffinetly turn out the best. Again good luck and have fun, i look forward to the day i can say psmonkey "thank you".
Lookin good guys, keep up that damn awesome work. Me likes what I see :P
if u two were to team up....dang....it'd be done in only a month or two! maybe u can see if he can get bigger roms to work on PSP as well.
That would be awesome! A team would be cool!
PSMonkey you're still my favorite....Daedelus has now moved up to second. ;) Good luck on your team emu.
And the race is on. Daedalus pulls into first, Monkey close behind. Daeda keeps his lead through lap mario. Daeda and Monkey, are neck and neck, who will win lap zelda? Or will they help each other up when they stumble, and the race will be a tie?
Ds is an interesting system to play.Quote:
Originally Posted by jairolas
Ds is a pain in the ass system to code stuff for (mostly in the wifi & sound department).
No offence to you psmonkey, but you know what they say... if you cant beat them, join them.Quote:
Originally Posted by PSmonkey
Im sure that if you exchange code with eachother, you will achive a great n64 emulator. Like you said, DS is a pain the ass to code, so you should just concentrate on creating a better emu... possable with the author of Deadulus. Please... DO SOMETHING, WE ALL STILL HAVE FAITH IN YOU!!!
The thing is BALL_SAC that he can beat them so there is no reason to join them. Daedulus is just a port, while M64 is built from the ground up for the psp.
BALL_SAC.. If I understood right, he codes DS for work.
And sure-- Monkey's emu will eventually beat his. BUt that's cause it's from scratch. That doens't mean that the author of Daedulus isn't a good coder. In fact, he knows alot about emulating the N64, so he actually would be a big help!
hoot hoot! Go PSMonkey!
i think you should keep doing what your doing psmonkey yours will have the better over all result being its in psp native lang...vs a port ISNT THAT Y YOU STARTED OVER??? well i cant wait till your is running mario 64!!!
Yeah but remember it's a port from his own work, he actually wrote it for the PC too. He know his stuff he is working on.Quote:
Originally Posted by Cooe14
I just played the daedalus emu, and i have to say its extremly impressive. Well, this just shows that it is possible, and that monkey will be able to make a great n64 emu for the psp. If both teams collaborated, that would be awesome. This said I still have to say Psmonkey is doing a great job on his emu, and you should keep it up. without dynamic recompiler he gets a similar framerate, that is saying a lot.
LMAO maybe if you paid his bill he would stop working =pQuote:
Originally Posted by BALL_SAC
i know nothing about the DS but i think it would be fun to code for the touch screen....
a question to you guys trying to beat sm64 using daedalus, is there anyway to save?i stopped playing at the first level, i couldn't get up the mountain XD
Saving isn't supported yet.
I beat the first level, it was a pain in the ass trying to navigate up the mountain -.-
Mario 64 seems to always crash after about 20 minutes or so, so I haven't been able to get more than 2 stars in one session. I was disappointed because I had originally wanted to see if I could beat the game using the 16 star glitches on the PSP.